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{{TOC|side}}
A layer is like a folder that can contain multiple entities of type [[#Object|object]], [[#Group|group]], [[#Trigger|trigger]], [[#Waypoint|waypoint]], [[#System|system]] or [[#Marker|marker]]. Layers can be useful in various ways such as:
* Tidying up the editor view while editing by hiding the layers and their entities
* Grouping certain entities together thematically
* Preventing a group of entities from being accidentally edited by disabling transformation
* Dynamically creating the entities within a layer during the scenario


== Creating a layer ==
There multiple ways to create layers:<br/>
1. Select entities in the 3D or map view or the entity list (left panel) and press the ''New Layer'' button in the entity list<br/>
2. Use the [[add3DENLayer]] scripting command<br/>
{{Feature|informative|Pressing the ''New Layer'' button without having entities selected will create an empty layer}}
[[File:A3 EdenEditor CreateLayer.gif|center|512px]]
== Deleting a layer ==
Layers can be deleted by either selecting them in the entity list and pressing the {{KeyboardShortcut|Del}} key or using the ''Delete'' button in the entity list.
{{Feature|Important|Deleting a layer will also delete all sub-layers and entities within it!}}
== Dynamically create layer entities ==
One advantage of layers is that they can be used to hide or show all entities within the layer dynamically via [[:Category: Scripting Topics|scripting]] during a scenario.<br/><br/>
1. Create a layer, name it ''NewAO'' and add some objects and markers to it.<br/>
2. Select all objects in that layer and uncheck ''Show Model'' and ''Enable Simulation'' in the attributes. In case of markers, set the ''Alpha'' value to <tt>0</tt><br/>
[[File:A3 EdenEditor HideLayerEntities.gif|center|512px]]
3. Preview the scenario<br/>
4. All objects and markers will now be invisible<br/>
5. Open the [[Arma 3: Debug Console]] and execute the following code. If you use want to activate the layer via a trigger, make sure to check the ''Server only'' checkbox
<code>[[getMissionLayerEntities]] "NewAO" [[params]] ["_objects", "_markers"]; {{cc|The command returns an array with two arrays. First array contains all objects, second array contains all makers}}
_markers [[apply]] { _x [[setMarkerAlpha]] 1; }; {{cc|Show all markers}}
_objects [[apply]] { _x [[enableSimulationGlobal]] [[true]]; _x [[hideObjectGlobal]] [[false]]; }; {{cc|Show all entities and enable their simulation}}</code>
== Attributes ==
<onlyinclude>
{| class="wikitable sortable"
! colspan="3" | <big>Info</big>
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
|-
! Name
! Category
! class="unsortable" | Description
! Property
! Type
|-
| '''Name'''
| Init
| Name of the layer set in [[Eden Editor]]
| <small><tt>Name</tt></small>
| [[String]]
|-
| '''Enable Transformation'''
| Init
| If set to [[false]] (unchecked), the layer cannot be modified inside [[Eden Editor]].
| <small><tt>Transformation</tt></small>
| [[Boolean]]
|-
| '''Enable Visibility'''
| Init
| If set to [[false]] (unchecked), the layer will not be shown inside [[Eden Editor]]. This '''will not''' affect visibility during the scenario!
| <small><tt>Visibility</tt></small>
| [[Boolean]]
|}
</onlyinclude>
[[Category:Eden Editor: Asset Types|Objects]]

Latest revision as of 17:02, 18 October 2024