reversedMouseY: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") | Lou Montana (talk | contribs)  m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") | ||
| (14 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| {{RV|type=command | {{RV|type=command | ||
| | arma2 | |game1= arma2 | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma2oa | ||
| |version2= 1.50 | |||
| |game3= tkoh | |||
| |version3= 1.00 | |||
| |game4= arma3 | |||
| |version4= 0.50 | |||
| |gr1= System | |gr1= System | ||
| | Returns [[true]] if mouse vertical axe is inverted. | |descr= Returns [[true]] if mouse vertical axe is inverted. | ||
| | '''reversedMouseY''' | |s1= '''reversedMouseY''' | ||
| | [[Boolean]] | |r1= [[Boolean]] | ||
| |x1= < | |x1= <sqf>if (reversedMouseY) then { hint "Dude!" };</sqf> | ||
| |seealso= [[setMousePosition]] | |seealso= [[setMousePosition]] [[getMousePosition]] | ||
| }} | }} | ||
Latest revision as of 10:24, 13 May 2022
Description
Syntax
- Syntax:
- reversedMouseY
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- setMousePosition getMousePosition
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	


