BIS fnc setCuratorAttributes: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "{{RV|type=function  | arma3  |1.16  |gr1= Curator  | " to "{{RV|type=function  |game1= arma3  |version1= 1.16  |gr1= Curator  |descr= ") | Lou Montana (talk | contribs)  m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") | ||
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| |s1= <!-- [] call [[BIS_fnc_setCuratorAttributes]] | |s1= <!-- [] call [[BIS_fnc_setCuratorAttributes]] --> | ||
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| |x1= <!-- <sqf>[] call BIS_fnc_setCuratorAttributes;</sqf> --> | |||
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Latest revision as of 13:09, 5 May 2022
Description
- Description:
- /* Description: Set which attributes are available for given entity or entity type. Parameter(s): 0: OBJECT - curator 1: STRING - general setting for all entities of the given type, can be "object", "player", "group', "waypoint" or "marker" OBJECT - setting for specific object, overrides general settings GROUP - setting for specific group, overrides general settings 2: ARRAY of STRINGs - attributes object: Skill UnitPos Rank Damage Fuel Lock RespawnVehicle RespawnPosition Exec group: GroupID Behaviour Formation waypoint: Behaviour Formation marker: MarkerText MarkerColor Returns: BOOL */ 
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
- 
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