saveVar: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.75 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Variables | |gr1= Variables | ||
| Save variable value into the campaign space. This variable is available to all following missions in the campaign. | |descr= Save variable value into the campaign space. | ||
This variable is available to all following missions in the campaign. | |||
| | |s1= [[saveVar]] varname | ||
|p1= varname: [[String]] | |p1= varname: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>saveVar "varOne";</sqf> | ||
|seealso= [[isNil]] [[missionNamespace]] [[saveStatus]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2009-01-28 - 22:56 (CET)</dd> | ||
<dt class="note">[[User:Wolfrug|Wolfrug]]</dt> | <dt class="note">[[User:Wolfrug|Wolfrug]]</dt> | ||
<dd class="note">If you try to saveVar a vehicle saved in your variable (SavedVars = [Car1]; saveVar "SavedVars"), then Car1 will not be properly "saved", refering to ObjNull if you try to use it in subsequent missions, even if a vehicle with the same vehicle varname exists. To get around this, save the vehicle's varname as a string (SavedVars = [str(Car1)]) and then when you need it just use call compile to "unstring" the varname (_car = call compile (SavedVars select 0);). | <dd class="note">If you try to saveVar a vehicle saved in your variable (SavedVars = [Car1]; saveVar "SavedVars"), then Car1 will not be properly "saved", refering to ObjNull if you try to use it in subsequent missions, even if a vehicle with the same vehicle varname exists. To get around this, save the vehicle's varname as a string (SavedVars = [str(Car1)]) and then when you need it just use call compile to "unstring" the varname (_car = call compile (SavedVars select 0);). | ||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 23:02, 13 May 2023
Description
- Description:
- Save variable value into the campaign space. This variable is available to all following missions in the campaign.
- Groups:
- Variables
Syntax
Examples
- Example 1:
- saveVar "varOne";
Additional Information
- See also:
- isNil missionNamespace saveStatus
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2009-01-28 - 22:56 (CET)
- Wolfrug
- If you try to saveVar a vehicle saved in your variable (SavedVars = [Car1]; saveVar "SavedVars"), then Car1 will not be properly "saved", refering to ObjNull if you try to use it in subsequent missions, even if a vehicle with the same vehicle varname exists. To get around this, save the vehicle's varname as a string (SavedVars = [str(Car1)]) and then when you need it just use call compile to "unstring" the varname (_car = call compile (SavedVars select 0);).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables