BIS fnc exportMapToBiTXT: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Diagnostic | |gr1= Diagnostic | ||
| Returns terrain height map to BiTXT (Universal Bistudio TXT) format, which can be imported to [[Object Builder]]. Output is also [[copyToClipboard|copied to clipboard]]. | |descr= Returns terrain height map to BiTXT (Universal Bistudio TXT) format, which can be imported to [[Object Builder]]. Output is also [[copyToClipboard|copied to clipboard]]. | ||
{{Feature|important| | {{Feature|important| | ||
Be wary that '''this function is CPU-demanding''' and may lock your computer for minutes!}} | Be wary that '''this function is CPU-demanding''' and may lock your computer for minutes!}} | ||
| [resolution, size, zCoeff] call [[BIS_fnc_exportMapToBiTXT]] | |s1= [resolution, size, zCoeff] call [[BIS_fnc_exportMapToBiTXT]] | ||
|p1= resolution: [[Number]] - (Optional, default 64) object resolution, i.e, number of points per side | |p1= resolution: [[Number]] - (Optional, default 64) object resolution, i.e, number of points per side | ||
Line 19: | Line 18: | ||
|p3= zCoeff: [[Number]] - (Optional, default 2) vertical coefficient. All Z coordinates will be multiplied by this number to highlight hills and mountains | |p3= zCoeff: [[Number]] - (Optional, default 2) vertical coefficient. All Z coordinates will be multiplied by this number to highlight hills and mountains | ||
|r1=[[String]] - height map, same data as in the clipboard | |r1= [[String]] - height map, same data as in the clipboard | ||
|x1= <sqf>[10, 10, 1] call BIS_fnc_exportMapToBiTXT;</sqf> | |||
| | |x2= <sqf>call BIS_fnc_exportMapToBiTXT;</sqf> | ||
| | |seealso= | ||
}} | }} |
Latest revision as of 13:04, 5 May 2022
Description
- Description:
- Returns terrain height map to BiTXT (Universal Bistudio TXT) format, which can be imported to Object Builder. Output is also copied to clipboard.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [resolution, size, zCoeff] call BIS_fnc_exportMapToBiTXT
- Parameters:
- resolution: Number - (Optional, default 64) object resolution, i.e, number of points per side
- size: Number - (Optional, default 10) object size in metres
- zCoeff: Number - (Optional, default 2) vertical coefficient. All Z coordinates will be multiplied by this number to highlight hills and mountains
- Return Value:
- String - height map, same data as in the clipboard
Examples
- Example 1:
- Example 2:
- call BIS_fnc_exportMapToBiTXT;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note