getFriend: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|arg= global | |arg= global | ||
|gr1= Sides | |gr1= Sides | ||
| Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also [[Side | |descr= Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also [[Side Relations]]. | ||
| side1 | |s1= side1 [[getFriend]] side2 | ||
|p1= side1: [[Side]] | |p1= side1: [[Side]] | ||
Line 15: | Line 25: | ||
|p2= side2: [[Side]] | |p2= side2: [[Side]] | ||
|r1=[[Number]] - | |r1= [[Number]] - decimal value between 0.0 to 1.0 | ||
|x1= < | |x1= <sqf>value = west getFriend east;</sqf> | ||
|x2= < | |x2= <sqf>_isEnemy = side _killer getFriend side _victim < 0.6;</sqf> | ||
|seealso= [[setFriend]] | |seealso= [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[BIS_fnc_sideIsEnemy]] [[Side Relations]] | ||
}} | }} | ||
Latest revision as of 14:01, 8 November 2023
Description
- Description:
- Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side Relations.
- Groups:
- Sides
Syntax
- Syntax:
- side1 getFriend side2
- Parameters:
- side1: Side
- side2: Side
- Return Value:
- Number - decimal value between 0.0 to 1.0
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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