BIS fnc timeline init: Difference between revisions
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				Lou Montana (talk | contribs)  m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )P([a-z])" to "$1p$3")  | 
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|game1= arma3  | |game1= arma3  | ||
|version1= 1.76  | |version1= 1.76  | ||
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|descr= Initialized a timeline.  | |descr= Initialized a timeline.  | ||
|s1= [timeline, initPosition, length, playRate, loop]   | |s1= [timeline, initPosition, length, playRate, loop] call [[BIS_fnc_timeline_init]]  | ||
|p1= timeline: [[Object]] -   | |p1= timeline: [[Object]] - the timeline object  | ||
|p2= initPosition: [[Number]] - (Optional, default   | |p2= initPosition: [[Number]] - (Optional, default <sqf inline>_timeline getVariable ["Pos", 0.0]</sqf>) initial position  | ||
|p3= length: [[Number]] - (Optional, default 	  | |p3= length: [[Number]] - (Optional, default 	<sqf inline>_timeline getVariable ["Length", 10.0]</sqf>) length  | ||
|p4= playRate: [[Number]] - (Optional, default   | |p4= playRate: [[Number]] - (Optional, default <sqf inline>_timeline getVariable ["PlayRate", 1.0]</sqf>) play rate  | ||
|p5= loop: [[Boolean]] - (Optional, default   | |p5= loop: [[Boolean]] - (Optional, default <sqf inline>_timeline getVariable ["Loop", false]</sqf>) [[true]] - loop enabled, [[false]] - loop disabled  | ||
|p6= reverse: [[Boolean]] - (Optional, default   | |p6= reverse: [[Boolean]] - (Optional, default <sqf inline>_timeline getVariable ["Reverse", false]</sqf>) [[true]] - reverse, [[false]] - Do not reverse  | ||
|p7= playOnStart: [[Boolean]] - (Optional, default   | |p7= playOnStart: [[Boolean]] - (Optional, default <sqf inline>_timeline getVariable ["PlayFromStart", false]</sqf>) [[true]] - play at scenario start, [[false]] - Do not play at scenario start  | ||
|p8= destroyWhenFinished: [[Boolean]] - (Optional, default   | |p8= destroyWhenFinished: [[Boolean]] - (Optional, default <sqf inline>_timeline getVariable ["DestroyWhenFinished", false]</sqf>) [[true]] - Destroy when done, [[false]] - Do not destroy when done  | ||
|r1= [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>[timeline] call BIS_fnc_timeline_init;</sqf>  | ||
|seealso= [[BIS_fnc_timeline_deleted]] [[BIS_fnc_timeline_cleanup]] [[BIS_fnc_timeline_finish]] [[  | |seealso= [[BIS_fnc_timeline_deleted]] [[BIS_fnc_timeline_cleanup]] [[BIS_fnc_timeline_finish]] [[:Category:Function Group: Timeline]]  | ||
}}  | }}  | ||
Latest revision as of 12:31, 8 November 2023
Description
Syntax
- Syntax:
 - [timeline, initPosition, length, playRate, loop] call BIS_fnc_timeline_init
 - Parameters:
 - timeline: Object - the timeline object
 - initPosition: Number - (Optional, default _timeline getVariable ["Pos", 0.0]) initial position
 - length: Number - (Optional, default _timeline getVariable ["Length", 10.0]) length
 - playRate: Number - (Optional, default _timeline getVariable ["PlayRate", 1.0]) play rate
 - loop: Boolean - (Optional, default _timeline getVariable ["Loop", false]) true - loop enabled, false - loop disabled
 - reverse: Boolean - (Optional, default _timeline getVariable ["Reverse", false]) true - reverse, false - Do not reverse
 - playOnStart: Boolean - (Optional, default _timeline getVariable ["PlayFromStart", false]) true - play at scenario start, false - Do not play at scenario start
 - destroyWhenFinished: Boolean - (Optional, default _timeline getVariable ["DestroyWhenFinished", false]) true - Destroy when done, false - Do not destroy when done
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 - BIS_fnc_timeline_deleted BIS_fnc_timeline_cleanup BIS_fnc_timeline_finish Category:Function Group: Timeline
 
Notes
- 
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