flagOwner: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Flag Textures" to "Flag Textures") |
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|game1= ofp | |game1= ofp | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |||
|version5= 1. | |||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
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|descr= Returns the global owner of a flag. A getter for [[setFlagOwner]]. Note that owner of a flag is [[Object]] rather than [[Number]], as how it is usually with other [[owner]] commands | |descr= Returns the global owner of a flag. A getter for [[setFlagOwner]]. Note that owner of a flag is [[Object]] rather than [[Number]], as how it is usually with other [[owner]] commands | ||
|s1= | |s1= [[flagOwner]] flag | ||
|p1= flag: [[Object]] | |p1= flag: [[Object]] | ||
|r1= [[Object]] - | |r1= [[Object]] - the person or vehicle that owns the flag is returned. If used on anything else than a flag, the returned value is [[objNull]]. If the flag is on its pole, the return value is NULL. If the flagowner is dead, the return value is the name of the soldier model | ||
|x1= < | |x1= <sqf>_person = flagOwner _flagOne;</sqf> | ||
|seealso=[[setFlagOwner]] | |seealso= [[setFlagOwner]] [[:Category:Flag Textures|Flag Textures]] | ||
}} | }} |
Latest revision as of 15:27, 23 March 2024
Description
- Description:
- Returns the global owner of a flag. A getter for setFlagOwner. Note that owner of a flag is Object rather than Number, as how it is usually with other owner commands
- Groups:
- Flags
Syntax
- Syntax:
- flagOwner flag
- Parameters:
- flag: Object
- Return Value:
- Object - the person or vehicle that owns the flag is returned. If used on anything else than a flag, the returned value is objNull. If the flag is on its pole, the return value is NULL. If the flagowner is dead, the return value is the name of the soldier model
Examples
- Example 1:
Additional Information
- See also:
- setFlagOwner Flag Textures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Flags
- Scripting Commands: Global Effect