BIN fnc getTXScanAngle: Difference between revisions

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m (Text replacement - "\|s1= *<!-- ([^ ]+); --> * *\|p1= * *\|r1= * *\|x1= * \}\}" to "|s1= <!-- $1 --> |p1= |r1= |x1= <!-- <code>$1;</code> --> |seealso= }} ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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|game1= arma3  
|game1= arma3
 
|version1= 1.94
|version1= 1.94


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|r1=


|x1= <!-- <code>[] call [[BIN_fnc_getTXScanAngle]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_getTXScanAngle;</sqf> -->


|seealso=
|seealso=
}}
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Latest revision as of 13:08, 5 May 2022

Hover & click on the images for description

Description

Description:
/*
		Killzone_Kid

	Description:
		Returns TXScan angle

	Parameter(s):
		0: STRING - scan name
		
	Returns:
		NUMBER - set cone angle or -1 on error
		
	Example:
		"MyScan" call BIN_fnc_getTXScanAngle

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
TXScan

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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