setFeatureType: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.68 | |||
|1.68 | |||
|arg= global | |arg= global | ||
| Line 11: | Line 10: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Enable/disable object as a feature/landmark. Possible feature types: | |descr= Enable/disable object as a feature/landmark. Possible feature types: | ||
* 0 - Feature disabled | * 0 - Feature disabled | ||
* 1 - Object is always visible within object view distance | * 1 - Object is always visible within object view distance | ||
* 2 - Object is always visible within terrain view distance | * 2 - Object is always visible within terrain view distance | ||
|s1= | {{Feature|important| | ||
The limit is '''500''' map/static objects and '''200''' dynamic objects including config features and auto features (flying helicopters, airplanes).<br> | |||
The command returns [[false]] if the related limit is reached. | |||
}} | |||
|s1= object [[setFeatureType]] type | |||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| Line 23: | Line 26: | ||
|p2= type: [[Number]] - the desired feature type | |p2= type: [[Number]] - the desired feature type | ||
|r1= [[Boolean]] | |r1= [[Boolean]] - [[true]] if the feature is set, [[false]] otherwise (limit reached) | ||
|x1= Set a building to be always rendered: | |x1= Set a building to be always rendered: | ||
< | <sqf>building setFeatureType 2;</sqf> | ||
|seealso= [[setViewDistance]] | |seealso= [[setViewDistance]] [[setObjectViewDistance]] | ||
}} | }} | ||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20171010161800 | |||
|text= For world objects, command effect persists '''after mission restart'''. Map must be reloaded to automatically revert setting. | |||
}} | |||
For world objects, command effect persists '''after mission restart'''. Map must be reloaded to automatically revert setting. | |||
Latest revision as of 00:41, 5 February 2026
Description
- Description:
- Enable/disable object as a feature/landmark. Possible feature types:
- 0 - Feature disabled
- 1 - Object is always visible within object view distance
- 2 - Object is always visible within terrain view distance
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setFeatureType type
- Parameters:
- object: Object
- type: Number - the desired feature type
- Return Value:
- Boolean - true if the feature is set, false otherwise (limit reached)
Examples
- Example 1:
- Set a building to be always rendered:
building setFeatureType 2;
Additional Information
- See also:
- setViewDistance setObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Oct 10, 2017 - 16:18 (UTC)
- For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.