BIS fnc HEXtoRGB: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Math


|gr1= Math
|descr= Convert {{Color|red|R}}{{Color|green|G}}{{Color|blue|B}}{{Color|grey|A}} hexcode color into RGBA array format.


|descr= Convert hexcode color into RGBA array format.
|s1= [hexString] call [[BIS_fnc_HEXtoRGB]]


|s1=[hexString] call [[BIS_fnc_HEXtoRGB]]
|p1= hexString: [[String]] - string representing '''4 bytes''' of HEX color


|p1= hexString: [[String]] - string representing '''4 octets''' of HEX color
|r1= [[Array]] format [[Color|Color (RGBA)]] - array of '''4''' numbers in range 0..1


|r1=[[Array]] of [[Number|Numbers]] - array of '''4''' numbers in range 0..1
|x1= <sqf>["025D00FF"] call BIS_fnc_HEXtoRGB; // [1, 0.843138, 0, 1]</sqf>


|x1= <code>["025D00FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // [1,0.843138,0,1]</code>
|x2= Usually HEX code is represented as 3 bytes without alpha, so you can add it yourself:
|x2= Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:<code>[_hexString + "FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // Add 4th octet to get alpha</code>
<sqf>
_hexstring = "025D00";
[_hexString + "FF"] call BIS_fnc_HEXtoRGB; // add alpha 4th byte
</sqf>


|seealso= [[Color|Color (RGBA)]], [[BIS_fnc_colorConfigToRGBA]], [[BIS_fnc_colorRGBAtoHTML]], [[BIS_fnc_colorRGBtoHTML]], [[BIS_fnc_colorRGBAtoTexture]]
|seealso= [[Color|Color (RGBA)]] [[BIS_fnc_colorConfigToRGBA]] [[BIS_fnc_colorRGBAtoHTML]] [[BIS_fnc_colorRGBtoHTML]] [[BIS_fnc_colorRGBAtoTexture]]
}}
}}

Latest revision as of 12:27, 22 November 2025

Hover & click on the images for description

Description

Description:
Convert RGBA hexcode color into RGBA array format.
Execution:
call
Groups:
Math

Syntax

Syntax:
[hexString] call BIS_fnc_HEXtoRGB
Parameters:
hexString: String - string representing 4 bytes of HEX color
Return Value:
Array format Color (RGBA) - array of 4 numbers in range 0..1

Examples

Example 1:
["025D00FF"] call BIS_fnc_HEXtoRGB; // [1, 0.843138, 0, 1]
Example 2:
Usually HEX code is represented as 3 bytes without alpha, so you can add it yourself:
_hexstring = "025D00"; [_hexString + "FF"] call BIS_fnc_HEXtoRGB; // add alpha 4th byte

Additional Information

See also:
Color (RGBA) BIS_fnc_colorConfigToRGBA BIS_fnc_colorRGBAtoHTML BIS_fnc_colorRGBtoHTML BIS_fnc_colorRGBAtoTexture

Notes

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