BIS fnc animalRandomization: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[?[^\[]+\]?) *(\[\[)?(call|spawn)(\]\])? *(\[\[)?(BI(N|S)_fnc_[a-zA-Z0-9_]+)(\]\])?;?<\/code>" to "<sqf>$1 $3 $6;</sqf>") |
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* "Snake_random_F" | * "Snake_random_F" | ||
|s1= | |s1= animal call [[BIS_fnc_animalRandomization]] | ||
|p1= | |p1= | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>myDog call BIS_fnc_animalRandomization;</sqf> | ||
|seealso= [[BIS_fnc_unitHeadgear]] | |seealso= [[BIS_fnc_unitHeadgear]] [[setObjectTextureGlobal]] [[setObjectMaterialGlobal]] | ||
}} | }} |
Latest revision as of 13:25, 1 July 2022
Description
- Description:
- Randomise animals skin.
Works on:- "Alsatian_Random_F"
- "ButterFly_random"
- "Cock_random_F"
- "Fin_random_F"
- "Goat_random_F"
- "Sheep_random_F"
- "Snake_random_F"
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- animal call BIS_fnc_animalRandomization
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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