BIS fnc VRFadeIn: Difference between revisions

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|descr= Fade In effect for VR.
|descr= Fade In effect for VR.


|s1= call [[BIS_fnc_VRFadeIn]]
|s1= call [[BIS_fnc_VRFadeIn]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code>
|x1= <sqf>call BIS_fnc_VRFadeIn;</sqf>


|seealso= [[BIS_fnc_VRFadeOut]]
|seealso= [[BIS_fnc_VRFadeOut]]
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on May 22, 2018 - 00:42 (UTC)</dd>
<dd class="notedate">Posted on 2018-05-22 - 00:42 (UTC)</dd>
<dt class="note">[[User:Kalthramis|Kalthramis]]</dt>
<dt class="note">[[User:Kalthramis|Kalthramis]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 23:00, 13 May 2023

Hover & click on the images for description

Description

Description:
Fade In effect for VR.
Execution:
call
Groups:
VR

Syntax

Syntax:
call BIS_fnc_VRFadeIn
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_VRFadeIn;

Additional Information

See also:
BIS_fnc_VRFadeOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2018-05-22 - 00:42 (UTC)
Kalthramis
This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".