BIS fnc damageChanged: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|descr= Handle effects caused by changing of damage. | |descr= Handle effects caused by changing of damage. | ||
|s1= | |s1= call [[BIS_fnc_damageChanged]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>call BIS_fnc_damageChanged;</sqf> | ||
|seealso= [[BIS_fnc_incapacitatedEffect]] | |seealso= [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_healing]] | ||
}} | }} |
Latest revision as of 13:04, 5 May 2022
Description
Syntax
- Syntax:
- call BIS_fnc_damageChanged
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_damageChanged;
Additional Information
- See also:
- BIS_fnc_incapacitatedEffect BIS_fnc_healing
Notes
-
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