setObjectProxy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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|descr= Set the proxy object associated with the given editor object. | |descr= Set the proxy object associated with the given editor object. | ||
{{Feature | | {{Feature|informative|Some Old Editor Command}} | ||
|s1= | |s1= map [[setObjectProxy]] [object, proxy] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2= [ | |p2= object: [[String]] | ||
|p3= proxy: [[Object]] | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_map setObjectProxy ["_group_0", vehicle (leader _group)];</sqf> | ||
|seealso= [[getObjectProxy]] | |seealso= [[getObjectProxy]] | ||
}} | }} |
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Set the proxy object associated with the given editor object.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setObjectProxy [object, proxy]
- Parameters:
- map: Control
- object: String
- proxy: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getObjectProxy
Notes
-
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