objStatus: Difference between revisions

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m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
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[[Category:Scripting Commands]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands ArmA]]


back to [[Scripting_Reference#O|COMREF]]
|game1= ofp
|version1= 1.00


<h2 style="color:#000066">''objective '''''objStatus ''status'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''objective:''' [[String]]
|game5= arma2oa
|version5= 1.50


'''status:''' [[String]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Nothing]]
|gr1= Briefing


'''Description:'''
|descr= Sets the status of an objective that was defined in [[Briefing.html|briefing.html]].
 
Set [[briefing]] objective status.


Status may be one of:
Status may be one of:
* "ACTIVE"
* "ACTIVE"
* "FAILED"
* "FAILED"
Line 30: Line 32:
* "HIDDEN"
* "HIDDEN"


To refer to an objective that is named "OBJ_1", for example, use only the index number in this command (i.e. "1" objStatus "HIDDEN").
|s1= objectivenumber [[objStatus]] status
|p1= objectivenumber: [[String]]
|p2= status: [[String]]
|r1= [[Nothing]]


'''Example:'''
|x1= <sqf>"1" objStatus "DONE";</sqf>
Marks the objective named "OBJ_1" as completed.


"obj_1" '''objStatus''' "FAILED"
|seealso=
}}

Latest revision as of 22:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Sets the status of an objective that was defined in briefing.html. Status may be one of:
  • "ACTIVE"
  • "FAILED"
  • "DONE"
  • "HIDDEN"
To refer to an objective that is named "OBJ_1", for example, use only the index number in this command (i.e. "1" objStatus "HIDDEN").
Groups:
Briefing

Syntax

Syntax:
objectivenumber objStatus status
Parameters:
objectivenumber: String
status: String
Return Value:
Nothing

Examples

Example 1:
"1" objStatus "DONE";
Marks the objective named "OBJ_1" as completed.

Additional Information

See also:
See also needed

Notes

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