BIS fnc disableSaving: Difference between revisions

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|s1= id call [[BIS_fnc_disableSaving]]
|s1= id call [[BIS_fnc_disableSaving]]


|p1= id: [[String]] - Unique id to be used with [[BIS_fnc_enableSaving]]
|p1= id: [[String]] - unique id to be used with [[BIS_fnc_enableSaving]]


|r1= [[Boolean]] - [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not


|x1= <code>"savingID" [[call]] [[BIS_fnc_disableSaving]];</code>
|x1= <sqf>"savingID" call BIS_fnc_disableSaving;</sqf>


|seealso= [[BIS_fnc_enableSaving]], [[saveGame]], [[BIS_fnc_saveGame]], [[loadGame]]
|seealso= [[BIS_fnc_enableSaving]] [[saveGame]] [[BIS_fnc_saveGame]] [[loadGame]]
}}
}}

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Controls the disabling of saving, stacking each request to prevent saving being enabled too early.
Execution:
call
Groups:
Missions

Syntax

Syntax:
id call BIS_fnc_disableSaving
Parameters:
id: String - unique id to be used with BIS_fnc_enableSaving
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
"savingID" call BIS_fnc_disableSaving;

Additional Information

See also:
BIS_fnc_enableSaving saveGame BIS_fnc_saveGame loadGame

Notes

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