Material Templates: Difference between revisions
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| Lou Montana (talk | contribs) m (Text replacement - ";[ 	]+ " to "; ") | Lou Montana (talk | contribs)  m (Lou Montana moved page Material templates to Material Templates: Name standard) | ||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| {{TOC|side}} | |||
| == Air == | == Air == | ||
| |[[ | <!-- | [[File:Podklad vehicle air.jpg|200px|thumb]] --> | ||
| {| class="wikitable valign-top" | |||
| ! Metal - Helicopter | |||
| ! Glass | |||
| ! Metal - Fighter | |||
| ! Rubber | |||
| |- | |- | ||
| | | | | ||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.15 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 90; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(1.36,0) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 1.0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 1000; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnelGlass(2.1) // or | |||
| fresnel(0.81,2.2) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.15 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 90; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(2.68,3.69) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.05 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 8; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(3.48,0.03) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| |} | |||
| <!-- [[File:Podklad vehicle tracked.jpg|200px|thumb]] --> | |||
| == Tracked == | |||
| | | |||
| {| class="wikitable valign-top" | |||
| {| | ! Metal | ||
| ! Metal - cast iron | |||
| ! Plastics | |||
| ! Wood | |||
| |- | |- | ||
| | | | | ||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.14 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 70; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(0.45,0.35) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.14 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 30; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(0.45,0.35) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.05 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 40; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(0.75,0.8) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.01 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 60; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(0.45,0.35) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| |} | |||
| <!-- [[File:Podklad vehicle wheeled.jpg|200px|thumb]] --> | |||
| == Wheeled == | == Wheeled == | ||
| {| | {| class="wikitable valign-top" | ||
| ! Metal - type HMMWV | |||
| ! Metal - type GAZ Vodnik | |||
| ! Car paint - New | |||
| ! Car paint - Old | |||
| |- | |- | ||
| | | | | ||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.05 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 30; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(7.53,5.44) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.05 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 30; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(7.53,5.44) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.5 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 500; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(0.65,0.06) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.12 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 18; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(0.14,0.17) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| |} | |||
| <!-- [[File:Podklad soldier.jpg|200px|thumb]] --> | |||
| == Soldier == | |||
| {| class="wikitable valign-top" | |||
| ! Skin | |||
| ! Eyes | |||
| ! Eyes transparent | |||
| | | ! Cloth | ||
| |- | |- | ||
| | | | | ||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 0.78 }; | |||
| FDiffuse[] = { 0.32 / 0.5 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.2 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 8; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(2.51,0) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 0.7 }; | |||
| ForcedDiffuse[] = { 0.3 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.28 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 850; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnelGlass(2.1) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1 }; | |||
| ForcedDiffuse[] = { 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 1 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 850; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(1.5,1.05) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1 }; | |||
| Diffuse[] = { 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.03 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 50; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(1.32,0.94) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| |} | |||
| <!-- [[File:Podklad weapons.jpg|200px|thumb]] --> | |||
| == Weapons == | |||
| | | |||
| {| class="wikitable valign-top" | |||
| {| | ! Metal | ||
| ! Plastic | |||
| ! Wood | |||
| ! Shell Casing | |||
| |- | |- | ||
| | | | | ||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1 }; | |||
| Diffuse[] = { 1 }; | |||
| ForcedDiffuse[] = { 0 }; | |||
| emmisive[] = { 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.16 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 100; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(4.01,2.86) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1, 1, 1, 1 }; | |||
| Diffuse[] = { 1, 1, 1, 1 }; | |||
| ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
| emmisive[] = { 0, 0, 0, 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.09 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 35; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(1.5,1.22) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1 }; | |||
| Diffuse[] = { 1 }; | |||
| ForcedDiffuse[] = { 0 }; | |||
| emmisive[] = { 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 0.16 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 45; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(1.5,0.45) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| | | |||
| <syntaxhighlight lang="cpp"> | |||
| Ambient[] = { 1 }; | |||
| Diffuse[] = { 1 }; | |||
| ForcedDiffuse[] = { 0 }; | |||
| emmisive[] = { 0 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specular[] = { 1,0.5,0.25 }; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| specularPower = 800; | |||
| </syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
| fresnel(0.87,10) | |||
| </syntaxhighlight> | |||
| {{hl|CA\data\env_land_co.tga}} | |||
| |} | |} | ||
Latest revision as of 21:07, 8 August 2024
Air
| Metal - Helicopter | Glass | Metal - Fighter | Rubber | 
|---|---|---|---|
| Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.15 };
specularPower = 90;
fresnel(1.36,0)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 1.0 };
specularPower = 1000;
fresnelGlass(2.1) // or
fresnel(0.81,2.2)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.15 };
specularPower = 90;
fresnel(2.68,3.69)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 8;
fresnel(3.48,0.03)
CA | 
Tracked
| Metal | Metal - cast iron | Plastics | Wood | 
|---|---|---|---|
| Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.14 };
specularPower = 70;
fresnel(0.45,0.35)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.14 };
specularPower = 30;
fresnel(0.45,0.35)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 40;
fresnel(0.75,0.8)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.01 };
specularPower = 60;
fresnel(0.45,0.35)
CA | 
Wheeled
| Metal - type HMMWV | Metal - type GAZ Vodnik | Car paint - New | Car paint - Old | 
|---|---|---|---|
| Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 30;
fresnel(7.53,5.44)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 30;
fresnel(7.53,5.44)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.5 };
specularPower = 500;
fresnel(0.65,0.06)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.12 };
specularPower = 18;
fresnel(0.14,0.17)
CA | 
Soldier
| Skin | Eyes | Eyes transparent | Cloth | 
|---|---|---|---|
| Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 0.78 };
FDiffuse[] = { 0.32 / 0.5 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.2 };
specularPower = 8;
fresnel(2.51,0)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 0.7 };
ForcedDiffuse[] = { 0.3 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.28 };
specularPower = 850;
fresnelGlass(2.1)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 1 };
specularPower = 850;
fresnel(1.5,1.05)
CA | Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.03 };
specularPower = 50;
fresnel(1.32,0.94)
CA | 
Weapons
| Metal | Plastic | Wood | Shell Casing | 
|---|---|---|---|
| Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0 };
specular[] = { 0.16 };
specularPower = 100;
fresnel(4.01,2.86)
CA | Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.09 };
specularPower = 35;
fresnel(1.5,1.22)
CA | Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0 };
specular[] = { 0.16 };
specularPower = 45;
fresnel(1.5,0.45)
CA | Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0 };
specular[] = { 1,0.5,0.25 };
specularPower = 800;
fresnel(0.87,10)
CA | 
