removeAllUserActionEventHandlers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |game1= arma3 |version1= 2.06 |branch= dev " to " |game1= arma3 |version1= 2.06 ")
m (Example fix)
 
(2 intermediate revisions by one other user not shown)
Line 10: Line 10:
|descr= Removes all UserAction event handlers of the given type which were added by [[addUserActionEventHandler]].
|descr= Removes all UserAction event handlers of the given type which were added by [[addUserActionEventHandler]].


{{Feature | important | This command also resets the Event Handler creation index to 0.}}
{{Feature|important|This command also resets the Event Handler creation index to 0.}}


|s1= [[removeAllUserActionEventHandlers]] [keyName, eventType]
|s1= [[removeAllUserActionEventHandlers]] [keyName, eventType]


|p1= keyName: [[String]] - see [[inputAction/actions]]
|p1= keyName: [[String]] - see [[inputAction/actions]]


|p2= eventType: [[String]] - event name - see [[Arma 3: Event Handlers#UserAction Event Handlers|UserAction Event Handlers]]. Can be one of:
|p2= eventType: [[String]] - event name; see [[Arma 3: Event Handlers#UserAction Event Handlers|UserAction Event Handlers]]. Can be one of:
* "Activate"
* "Activate"
* "Deactivate"
* "Deactivate"
Line 23: Line 23:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[removeAllMissionEventHandlers]] ["Reload", "Activate"];</code>
|x1= <sqf>removeAllUserActionEventHandlers ["Reload", "Activate"];</sqf>


|seealso= [[addUserActionEventHandler]], [[removeUserActionEventHandler]] [[Arma 3: Event Handlers#UserAction Event Handlers|UserAction Event Handlers]]
|seealso= [[addUserActionEventHandler]] [[removeUserActionEventHandler]] [[Arma 3: Event Handlers#UserAction Event Handlers|UserAction Event Handlers]]
}}
}}

Latest revision as of 08:33, 27 June 2022

Hover & click on the images for description

Description

Description:
Removes all UserAction event handlers of the given type which were added by addUserActionEventHandler.
This command also resets the Event Handler creation index to 0.
Groups:
Event Handlers

Syntax

Syntax:
removeAllUserActionEventHandlers [keyName, eventType]
Parameters:
keyName: String - see inputAction/actions
eventType: String - event name; see UserAction Event Handlers. Can be one of:
  • "Activate"
  • "Deactivate"
  • "Analog"
Return Value:
Nothing

Examples

Example 1:
removeAllUserActionEventHandlers ["Reload", "Activate"];

Additional Information

See also:
addUserActionEventHandler removeUserActionEventHandler UserAction Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note