addUniform: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_unit addUniform "U_B_CombatUniform_mcam";</sqf> | ||
|seealso= [[forceAddUniform]] [[isUniformAllowed]] | |seealso= [[forceAddUniform]] [[isUniformAllowed]] [[removeUniform]] [[uniform]] | ||
}} | }} |
Latest revision as of 10:21, 13 May 2022
Description
- Description:
- Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier).
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addUniform type
- Parameters:
- unit: Object
- type: String
- Return Value:
- Nothing
Examples
- Example 1:
- _unit addUniform "U_B_CombatUniform_mcam";
Additional Information
- See also:
- forceAddUniform isUniformAllowed removeUniform uniform
Notes
-
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