ctRemoveRows: Difference between revisions
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= ctrl: [[Control]] | |p1= ctrl: [[Control]] | ||
|p2= indexN: [[Number]] | |p2= indexN: [[Number]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_control ctRemoveRows [0, 1, 2];</sqf> | ||
|seealso= [[ctAddRow]] [[ctAddHeader]] | |seealso= [[ctAddRow]] [[ctAddHeader]] [[ctClear]] [[ctCurSel]] [[ctSetCurSel]] [[ctRowControls]] [[ctHeaderControls]] [[ctRowCount]] [[ctHeaderCount]] [[ctSetValue]] [[ctValue]] [[ctSetData]] [[ctData]] [[ctFindRowHeader]] [[ctFindHeaderRows]] [[ctRemoveHeaders]] [[ctSetRowTemplate]] [[ctSetHeaderTemplate]] | ||
}} | }} | ||
{{Note | |||
|user= 7erra | |||
|timestamp= 20210102150500 | |||
|text= If you want to remove a row by clicking on a button in the ControlsTable make sure that the code is scheduled. Otherwise the game will crash. | |||
}} | |||
If you want to remove a row by clicking on a button in the ControlsTable make sure that the code is scheduled. Otherwise the game will crash. | |||
Latest revision as of 01:05, 23 October 2025
Description
- Description:
- Takes array of row indices as a parameter and removes rows with those indices. Indices of remaining rows will be recomputed.
- Groups:
- GUI Control - Controls Table
Syntax
- Syntax:
- ctrl ctRemoveRows [index1, index2, ...]
- Parameters:
- ctrl: Control
- indexN: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctRemoveRows [0, 1, 2];
Additional Information
- See also:
- ctAddRow ctAddHeader ctClear ctCurSel ctSetCurSel ctRowControls ctHeaderControls ctRowCount ctHeaderCount ctSetValue ctValue ctSetData ctData ctFindRowHeader ctFindHeaderRows ctRemoveHeaders ctSetRowTemplate ctSetHeaderTemplate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 02, 2021 - 15:05 (UTC)
- If you want to remove a row by clicking on a button in the ControlsTable make sure that the code is scheduled. Otherwise the game will crash.