Bug or Feature – ArmA: Armed Assault

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=Bug of Feature?=
=Bug of Feature?=


==Introduction==
== Introduction ==
At times it might not be quite clear whether certain features or behaviours are bugs, planned features, engine limitations, or just false expectations due to confusing documention.
At times it might not be quite clear whether certain features or behaviors are bugs, planned features, engine limitations, or just false expectations due to confusing documentation.


For those cases, this list has been created.
For those cases, this list has been created.


If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.
If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.
'''Please do not use this list to file obvious bugs or feature requests!'''


__NOTOC__
__NOTOC__


==General Issues==
== General Issues ==


==AI Issues==
== AI Issues ==


==Audio Issues==
== Audio Issues ==
*If you active hardware acceleration and that the vehicle/chopper/or what else mechanic is behind you, their sound is suddenly lower without any reason -[[User:Paul-Hewson|Paul-Hewson]]


==Collision Issues==
== Collision Issues ==


==Control Issues==
== Control Issues ==
* When switching in a tank from driver to gunner, the low part of the tank is doing circle without moving. -[[User:Paul-Hewson|Paul-Hewson]]
It's a new feature of 1.08, it is the same if you "eject" from all ground vehicle, engine still on :) -[[User:Paul-Hewson|Paul-Hewson]]


==Editing & Scripting==
== Editing & Scripting ==
* [[exit]] doesn't terminate an SQF script. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET)
* [[countEnemy]] only counts units that are already known to the inquiring unit. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET)
:Does not seem true to me. It counts all enemy units in the list. It depends on how do you get the list, though.--[[User:Suma|Suma]] 13:04, 31 January 2007 (CET)
::I've started a discussion regarding this on the [[Talk:countEnemy|countEnemy talk page]]. Perhaps we can figure it out there. --[[User:Kronzky|Kronzky]] 16:34, 31 January 2007 (CET)
* Variables introduced inside of control structures are lost after exiting that structure (i.e. <tt>if (alive player) then {_living=true};</tt> would return an undefined variable <tt>_living</tt> after the test. If the variable has been introduced ''before'' the test though, the new, updated value ''will'' be available after exiting the control structure. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET)
:Feature, and even a documente one, you can use private do declare explicitly when needed. --[[User:Suma|Suma]] 13:04, 31 January 2007 (CET)
::Well... if you're referring to the [[Variables#Scope|Scope]] paragraph in the Variables article, ''*I*'' wrote that, so others wouldn't fall into the same trap as I did several times. But I wasn't quite sure whether this was an ''intended'' behaviour. Especially now, with the nice control structures, it will be very easy to get bitten by this, so perhaps I'll put a bit more emphasis into the documentation describing this. --[[User:Kronzky|Kronzky]] 16:34, 31 January 2007 (CET)
::: He means the command [[private]]. Try <code>private ["_living"]; if (alive player) then {_living=true}; hint str _living</code> for example. [[breakOut]] and [[breakTo]] are interesting for scope, too. --[[User:Raedor|raedor]] 22:24, 31 January 2007 (CET)
* [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET)
* [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET)
* [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET)
* [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET)


==Island & Object Issues==
== Island & Object Issues ==
 
* Tanks engines start up again when i fire and when i switch to gunner or commander the engine keeps running. MrD 1.08
==Mission Issues==
 
==Multi Player Issues==


==Dedicated Server Issues==
== Mission Issues ==
* On the demo CTF mission the bluefor truck is respawning. Why is that the only one? {{Link|http://youtube.com/watch?v{{=}}i3VTdhXmZsM|video}} [1.03.5116 demo] -[[User:Armaaa|Armaaa]]


==Performance Issues==
== Multi Player Issues ==


==Physics Issues==
== Dedicated Server Issues ==


==Units/Vehicles==
== Performance Issues ==


==Visual Issues==
== Physics Issues ==


==Weapons==
== Visual Issues ==
* Supersonic ammunition is always picked up from a crate even if the chosen weapon is silenced. [1.02] -[[User:Celery|Celery]]
* When i fire FFAR in to the light blue sea ,the splash fills up the windscreen, this happens from all altitudes! {{Link|http://dke.belgianeliteforce.be/blems/a10.jpg|Image}}
* Sometimes it is too dark to look without night vision, and the night visions picture is also unusable. [1.04.5121] -[[User:Armaaa|Armaaa]]
: Maybe you set your gamma/contrast settings too low? --[[User:Messiah2|Messiah(UA)]] 15:15, 21 February 2007 (CET)
:: No, it is happening at night. -[[User:Armaaa|Armaaa]]


== Weapons ==


[[Category:ArmA: Troubleshooting|{{PAGENAME}}]]
{{GameCategory|arma1|Troubleshooting}}

Latest revision as of 17:42, 28 April 2023

Bug of Feature?

Introduction

At times it might not be quite clear whether certain features or behaviors are bugs, planned features, engine limitations, or just false expectations due to confusing documentation.

For those cases, this list has been created.

If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.

Please do not use this list to file obvious bugs or feature requests!


General Issues

AI Issues

Audio Issues

  • If you active hardware acceleration and that the vehicle/chopper/or what else mechanic is behind you, their sound is suddenly lower without any reason -Paul-Hewson

Collision Issues

Control Issues

  • When switching in a tank from driver to gunner, the low part of the tank is doing circle without moving. -Paul-Hewson

It's a new feature of 1.08, it is the same if you "eject" from all ground vehicle, engine still on :) -Paul-Hewson

Editing & Scripting

  • setFriend will not make anybody an enemy, even if the value is set to zero. [1.02] --Kronzky 20:57, 16 January 2007 (CET)
  • surfaceType will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --Kronzky 04:26, 31 January 2007 (CET)

Island & Object Issues

  • Tanks engines start up again when i fire and when i switch to gunner or commander the engine keeps running. MrD 1.08

Mission Issues

  • On the demo CTF mission the bluefor truck is respawning. Why is that the only one? video [1.03.5116 demo] -Armaaa

Multi Player Issues

Dedicated Server Issues

Performance Issues

Physics Issues

Visual Issues

  • When i fire FFAR in to the light blue sea ,the splash fills up the windscreen, this happens from all altitudes! Image
  • Sometimes it is too dark to look without night vision, and the night visions picture is also unusable. [1.04.5121] -Armaaa
Maybe you set your gamma/contrast settings too low? --Messiah(UA) 15:15, 21 February 2007 (CET)
No, it is happening at night. -Armaaa

Weapons