setToneMapping: Difference between revisions

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|x1= <code>[[setToneMapping]] "Filmic"</code>
|x1= <sqf>setToneMapping "Filmic";</sqf>


|seealso= [[setToneMappingParams]] [[ppEffectAdjust]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectCreate]] [[ppEffectDestroy]], [[Post process effects]]
|seealso= [[setToneMappingParams]] [[ppEffectAdjust]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectCreate]] [[ppEffectDestroy]] [[Post Process Effects]]
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Latest revision as of 23:24, 12 July 2022

Hover & click on the images for description

Description

Description:
Applies a specific tone mapping to the game. The tone mapping can be edited with setToneMappingParams.
Arma 3
This command is not present in Arma 3.
Groups:
System

Syntax

Syntax:
setToneMapping toneName
Parameters:
toneName: String - can be one of:
  • "Arma"
  • "Filmic"
  • "Reinhard"
Return Value:
Nothing

Examples

Example 1:
setToneMapping "Filmic";

Additional Information

See also:
setToneMappingParams ppEffectAdjust ppEffectCommit ppEffectCommitted ppEffectCreate ppEffectDestroy Post Process Effects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note