remove3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
(Note about delete3DENEntities being more reliable) |
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|gr1= Eden Editor | |gr1= Eden Editor | ||
|descr= Remove [[Eden Editor]] editing layer. | |descr= Remove [[:Category:Eden Editor|Eden Editor]] editing layer. | ||
{{Feature|informative|[[delete3DENEntities]] seems to be more reliable.}} | |||
|s1= [[remove3DENLayer]] layerID | |s1= [[remove3DENLayer]] layerID | ||
Line 13: | Line 14: | ||
|r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) | |r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) | ||
|x1= < | |x1= <sqf> | ||
remove3DENLayer _myLayer ;</ | private _myLayer = -1 add3DENLayer "Enemy Base"; | ||
remove3DENLayer _myLayer; | |||
</sqf> | |||
|seealso= | |seealso= [[add3DENLayer]] [[set3DENLayer]] [[get3DENLayerEntities]] | ||
[[add3DENLayer]] | |||
[[set3DENLayer]] | |||
[[get3DENLayerEntities]] | |||
}} | }} |
Latest revision as of 11:39, 20 December 2023
Description
- Description:
- Remove Eden Editor editing layer.
- Groups:
- Eden Editor
Syntax
- Syntax:
- remove3DENLayer layerID
- Parameters:
- layerID : Number - layer ID as returned by add3DENLayer command
- Return Value:
- Boolean - true if the layer was removed successfully (i.e., correct layer ID was used)
Examples
- Example 1:
Additional Information
- See also:
- add3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note