From Bohemia Interactive Community
|
|
(3 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| =Introduction=
| | #REDIRECT [[:Category:AI]] |
| | |
| Hopefully this will turn into a useful article about the AI.
| |
| Please add your knowledge and findings.
| |
| | |
| =AI Features=
| |
| | |
| ==Infantry==
| |
| | |
| | |
| * flanks very aggressively.
| |
| * Use & enter building structures for cover
| |
| * leap frogging
| |
| * taking cover more actively
| |
| * Reloading & Rearming while in combat on their own.
| |
| | |
| ==Air==
| |
| | |
| ==Tanks==
| |
| | |
| | |
| | |
| =AI Behavior=
| |
| | |
| | |
| | |
| =Influencing the AI through Scripting=
| |
| | |
| ==knowsAbout Command==
| |
| | |
| | |
| ==FSM's==
| |
| | |
| Finite State Machine or ('''FSM''') are the files used in giving the unit a primary method of coordinating '''A'''rtificial '''I'''ntelligence. Essentially this means that any one with a compatible '''FSM''' editor can create and design the '''AI''' to their liking.
| |
| | |
| More information can be found in the [[FSM]] structure and concepts article.
| |
| | |
| | |
| {{Stub}}
| |
Latest revision as of 03:59, 6 January 2021