markerColor: Difference between revisions

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(Add custom colour info)
 
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[[Category:Scripting Commands]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands ArmA]]


back to [[Scripting_Reference#M|COMREF]]
|game1= ofp
|version1= 1.46


<h2 style="color:#000066">'''markerColor ''markername'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''markerName:''' [[String]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[String]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|gr1= Markers


Added in version '''1.50'''
|descr= Returns colour of the given marker. See also [[setMarkerColor]]/[[setMarkerColorLocal|Local]].


'''Description:'''
|s1= [[markerColor]] markerName


Get marker colour.
|p1= markerName: [[String]]


See [[setMarkerColor]].
|r1= [[String]]


'''Note:''' This function is identical to [[getMarkerColor]].
|x1= <sqf>if (markerColor "Marker1" == "ColorRed") then { hint "Marker1 is red!" };</sqf>


|x2= <sqf>
"mySuperMarker" setMarkerColor "#(0,1000,0,0.50000)"; // full green, 50% alpha
private _colour = markerColor "mySuperMarker"; // return properly-formatted custom value, here #(0,1,0,0.5)
if (_colour select [0, 1] == "#") then { hint "this marker has a custom colour!" };
</sqf>


'''Example:'''
|seealso= [[setMarkerColor]] [[setMarkerColorLocal]]
 
}}
? '''markerColor''' "MarkerOne" [[ cond_equal | ==]] "ColorRed" : [[player]] '''setFace''' "Marilyn"

Latest revision as of 13:21, 29 October 2024

Hover & click on the images for description

Description

Description:
Returns colour of the given marker. See also setMarkerColor/Local.
Groups:
Markers

Syntax

Syntax:
markerColor markerName
Parameters:
markerName: String
Return Value:
String

Examples

Example 1:
if (markerColor "Marker1" == "ColorRed") then { hint "Marker1 is red!" };
Example 2:
"mySuperMarker" setMarkerColor "#(0,1000,0,0.50000)"; // full green, 50% alpha private _colour = markerColor "mySuperMarker"; // return properly-formatted custom value, here #(0,1,0,0.5) if (_colour select [0, 1] == "#") then { hint "this marker has a custom colour!" };

Additional Information

See also:
setMarkerColor setMarkerColorLocal

Notes

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