BIS fnc isUnitVirtual: Difference between revisions
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|descr= Return if unit is virtual (used for example for Zeus players). | |descr= Return if unit is virtual (used for example for Zeus players). | ||
|s1=[object] call [[BIS_fnc_isUnitVirtual]] | |s1= [object] call [[BIS_fnc_isUnitVirtual]] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - object to be turned into virtual unit | ||
|r1= [[Boolean]] - [[true]] if virtual unit | |r1= [[Boolean]] - [[true]] if virtual unit | ||
|x1= < | |x1= <sqf>private _isVirtual = someObject call BIS_fnc_isUnitVirtual;</sqf> | ||
|seealso= [[BIS_fnc_initVirtualUnit]] | |seealso= [[BIS_fnc_initVirtualUnit]] | ||
}} | }} |
Latest revision as of 14:42, 8 November 2023
Description
- Description:
- Return if unit is virtual (used for example for Zeus players).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - object to be turned into virtual unit
- Return Value:
- Boolean - true if virtual unit
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
-
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