BIS fnc isUnitVirtual: Difference between revisions

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|descr= Return if unit is virtual (used for example for Zeus players).
|descr= Return if unit is virtual (used for example for Zeus players).


|s1=[object] call [[BIS_fnc_isUnitVirtual]]
|s1= [object] call [[BIS_fnc_isUnitVirtual]]


|p1= object: [[Object]] - Object to be turned into virtual unit
|p1= object: [[Object]] - object to be turned into virtual unit


|r1= [[Boolean]] - [[true]] if virtual unit
|r1= [[Boolean]] - [[true]] if virtual unit


|x1= <code>private _isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code>
|x1= <sqf>private _isVirtual = someObject call BIS_fnc_isUnitVirtual;</sqf>


|seealso= [[BIS_fnc_initVirtualUnit]]
|seealso= [[BIS_fnc_initVirtualUnit]]
}}
}}

Latest revision as of 14:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Return if unit is virtual (used for example for Zeus players).
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_isUnitVirtual
Parameters:
object: Object - object to be turned into virtual unit
Return Value:
Boolean - true if virtual unit

Examples

Example 1:
private _isVirtual = someObject call BIS_fnc_isUnitVirtual;

Additional Information

See also:
BIS_fnc_initVirtualUnit

Notes

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