BIS fnc getUnitByUID: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")  | 
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|r1= [[Object]] - the unit controlled by ''playerUID'' player  | |r1= [[Object]] - the unit controlled by ''playerUID'' player  | ||
|x1= <  | |x1= <sqf>private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;</sqf>  | ||
|seealso= [[getPlayerUID]]  | |seealso= [[getPlayerUID]]  | ||
}}  | }}  | ||
Latest revision as of 22:44, 12 July 2022
Description
- Description:
 - Returns player-controlled unit (if any) according to the provided player UID.
 - Execution:
 - call
 - Groups:
 - Multiplayer
 
Syntax
- Syntax:
 - playerUID call BIS_fnc_getUnitByUID
 - Parameters:
 - playerUID: String - see getPlayerUID
 - Return Value:
 - Object - the unit controlled by playerUID player
 
Examples
- Example 1:
 
Additional Information
- See also:
 - getPlayerUID
 
Notes
- 
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