BIS fnc posDegToWorld: Difference between revisions
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|descr= Convert latitude/longtitude coordinates into game world position.<br> | |descr= Convert latitude/longtitude coordinates into game world position.<br> | ||
World config '''must''' contain following settings to convert the position correctly: | World config '''must''' contain following settings to convert the position correctly: | ||
< | <syntaxhighlight lang="cpp"> | ||
mapSize = 61440; | // Required for scripting | ||
mapZone = 10; | mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized | ||
mapArea[] = { | mapZone = 10; // UTM zone | ||
-122.754367782585,47.3272454065969, | mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) | ||
-121.930117859276,47.8753494907418 | -122.754367782585,47.3272454065969, // Bottom Left | ||
};</ | -121.930117859276,47.8753494907418 // Top Right | ||
}; | |||
</syntaxhighlight> | |||
|s1= [longitude, latitude, world] call [[BIS_fnc_posDegToWorld]] | |s1= [longitude, latitude, world] call [[BIS_fnc_posDegToWorld]] |
Latest revision as of 17:23, 13 July 2022
Description
- Description:
- Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly:// Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [longitude, latitude, world] call BIS_fnc_posDegToWorld
- Parameters:
- longitude: Number
- latitude: Number
- world: String - (Optional, default worldName)
- Return Value:
- Array of Numbers - format [easting, northing, zone]
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_posDegToUTM BIS_fnc_posUTMToDeg
Notes
-
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