insertEditorObject: Difference between revisions
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|descr= Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional. | |descr= Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional. | ||
{{Feature | | {{Feature|informative|Some Old Editor Command}} | ||
|s1= map [[insertEditorObject]] [type,value,[name1,value1,...],subtype class] | |s1= map [[insertEditorObject]] [type,value,[name1,value1,...],subtype class] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2= [type,value,[name1,value1,...],subtype class]: [[Array]] | |||
|p2= [type,value,[name1,value1,...],subtype class]: [[Array]] | |||
|r1= [[String]] | |r1= [[String]] | ||
Latest revision as of 11:51, 26 March 2024
Description
- Description:
- Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map insertEditorObject [type,value,[name1,value1,...],subtype class]
- Parameters:
- map: Control
- [type,value,[name1,value1,...],subtype class]: Array
- Return Value:
- String
Examples
- Example 1:
- -
Additional Information
- See also:
- -
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-05-07 - 13:56 (UTC)
- Benargee
- "This works only in the old 3D editor"
- KM