Server Side Scripting – ArmA: Armed Assault Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
 
m (Lou Montana moved page Talk:ArmA: Server Side Scripting to Talk:ArmA: Armed Assault: Server Side Scripting: Text replacement - "ArmA: " to "ArmA: Armed Assault: ")
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Perhaps it should be noted which version this functionality is available in. --[[User:Sy|Sy]] 12:31, 8 June 2007 (CEST)
Perhaps it should be noted which version this functionality is available in. --[[User:Sy|Sy]] 12:31, 8 June 2007 (CEST)
: No need to note this. It is available in all versions since 1.00, only no documentation was available so far. --[[User:Suma|Suma]] 15:04, 8 June 2007 (CEST)
::Thanks, could you give us an example please.
::eg. in the server.cfg, do we have something like...
::'''onUserConnected="dummyVar = _this execVM ""scripts\Admin\UserConnected.sqf"";";'''
:: And, if so where would the engine look for the 'UserConnected.sqf'? Within the mission that is currently running? Or somewhere else?
:: Sorry, I know you're busy and you've only just put this up... btw... Great Job!--[[User:Sy|Sy]] 18:19, 8 June 2007 (CEST)
== ... ==
it wont work
----
Of course it doesn't work... that's old news... the Admin VM doesn't currently doesn't allow interaction with the Game VM's.--[[User:Sy|Sy]] 08:13, 8 July 2007 (CEST)
----
I can't get scripting to work.
I'm using this :
onUnsignedData = "uncheckAddons=[""ofrp_mer_a.pbo"",""editorupdate_v102.pbo""];if !((_this select 1) in uncheckAddons) then {kick (_this select 0)};";
to avoid a check on these 2 pbos.
if I use editorupdate_v102.pbo on the client, without any .bisign made for it, I get kicked even though the onUnsignedData should kick in. What may be wrong?
--[[User:Whisper|Whisper]] 23:25, 14 May 2008 (CEST)

Latest revision as of 03:08, 6 January 2021

Perhaps it should be noted which version this functionality is available in. --Sy 12:31, 8 June 2007 (CEST)

No need to note this. It is available in all versions since 1.00, only no documentation was available so far. --Suma 15:04, 8 June 2007 (CEST)
Thanks, could you give us an example please.
eg. in the server.cfg, do we have something like...
onUserConnected="dummyVar = _this execVM ""scripts\Admin\UserConnected.sqf"";";
And, if so where would the engine look for the 'UserConnected.sqf'? Within the mission that is currently running? Or somewhere else?
Sorry, I know you're busy and you've only just put this up... btw... Great Job!--Sy 18:19, 8 June 2007 (CEST)

...

it wont work


Of course it doesn't work... that's old news... the Admin VM doesn't currently doesn't allow interaction with the Game VM's.--Sy 08:13, 8 July 2007 (CEST)


I can't get scripting to work.

I'm using this :

onUnsignedData = "uncheckAddons=[""ofrp_mer_a.pbo"",""editorupdate_v102.pbo""];if !((_this select 1) in uncheckAddons) then {kick (_this select 0)};";

to avoid a check on these 2 pbos. if I use editorupdate_v102.pbo on the client, without any .bisign made for it, I get kicked even though the onUnsignedData should kick in. What may be wrong? --Whisper 23:25, 14 May 2008 (CEST)