BIS fnc missileLaunchPositionFix: Difference between revisions

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|p2= projectile: [[Object]] - projectile
|p2= projectile: [[Object]] - projectile


|p3= selection: [[Object]] - Selection to adjust the missile's position to
|p3= selection: [[Object]] - selection to adjust the missile's position to


|p4= projectileType: [[Object]] - Type of projectile that should be adjusted
|p4= projectileType: [[Object]] - type of projectile that should be adjusted


|r1= [[Boolean]] - Returns [[true]] if successful
|r1= [[Boolean]] - returns [[true]] if successful


|x1= <sqf>[_vehicle,_missile,"missile_move","MissileBase"] call BIS_fnc_missileLaunchPositionFix;</sqf>
|x1= <sqf>[_vehicle,_missile,"missile_move","MissileBase"] call BIS_fnc_missileLaunchPositionFix;</sqf>

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Workaround fix for ATGM/SAM launch positions
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle, projectile, selection, projectileType] call BIS_fnc_missileLaunchPositionFix
Parameters:
vehicle: Object - vehicle
projectile: Object - projectile
selection: Object - selection to adjust the missile's position to
projectileType: Object - type of projectile that should be adjusted
Return Value:
Boolean - returns true if successful

Examples

Example 1:
[_vehicle,_missile,"missile_move","MissileBase"] call BIS_fnc_missileLaunchPositionFix;

Additional Information

See also:
missileTarget missileTargetPos

Notes

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