fadeRadio: Difference between revisions
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|gr1= Sounds | |gr1= Sounds | ||
|descr= Changes the radio volume smoothly within the given time. {{Feature| | |descr= Changes the radio volume smoothly within the given time. {{Feature|informative|The player's in-game setting is not changed by this command: {{hl|Final Volume {{=}} Client Setting * Scripted Volume}}.}} | ||
|s1= time [[fadeRadio]] volume | |s1= time [[fadeRadio]] volume | ||
Line 41: | Line 41: | ||
}} | }} | ||
{{Note | |||
|user= Beita | |||
|timestamp= 20080911171700 | |||
|text= Does not affect VoN. | |||
}} | |||
{{Note | |||
|user= Fusselwurm | |||
|timestamp= 20160913155200 | |||
|text= Also influences audibility of the missile warning in helicopters. | |||
}} | |||
Latest revision as of 19:38, 19 February 2025
Description
- Description:
- Changes the radio volume smoothly within the given time.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeRadio volume
- Parameters:
- time: Number - fade interval in seconds
- volume: Number - radio volume range 0 to 2
- Return Value:
- Nothing
Examples
- Example 1:
- 5 fadeRadio 0.1;
Additional Information
- See also:
- fadeSound fadeMusic fadeSpeech fadeEnvironment environmentVolume radioVolume soundVolume musicVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 11, 2008 - 17:17 (UTC)
- Does not affect VoN.
- Posted on Sep 13, 2016 - 15:52 (UTC)
- Also influences audibility of the missile warning in helicopters.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect