add3DENConnection: Difference between revisions
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|s1= [[add3DENConnection]] [type, from, to] | |s1= [[add3DENConnection]] [type, from, to] | ||
|p1= type: [[String]] - connection class from | |p1= type: [[String]] - connection class from <sqf inline>"Cfg3DEN" >> "Connections"</sqf>: | ||
{{Columns|2| | |||
* {{hl|Group}} | |||
* {{hl|RandomStart}} | |||
* {{hl|Sync}} | |||
* {{hl|TriggerOwner}} | |||
* {{hl|WaypointActivation}} | |||
}} | |||
|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected | |p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |
Latest revision as of 16:27, 1 May 2025
Description
- Description:
- Connect entities together.
- Groups:
- Eden Editor
Syntax
- Syntax:
- add3DENConnection [type, from, to]
- Parameters:
- type: String - connection class from "Cfg3DEN" >> "Connections":
- Group
- RandomStart
- Sync
- TriggerOwner
- WaypointActivation
- from: Array of Eden Entities - entities which are being connected
- to: Eden Entity - entity to which entities will be connected to
- Return Value:
- Boolean - true If the connection was made
Examples
- Example 1:
- add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];// Set random start on marker "marker_0" for all selected objects.
Additional Information
- See also:
- remove3DENConnection get3DENConnections
Notes
-
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