server.armaprofile: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") |
Lou Montana (talk | contribs) m (Text replacement - "Operation Flashpoint:Dedicated Server" to "Operation Flashpoint: Dedicated Server") |
||
Line 500: | Line 500: | ||
* [[Arma 3: Difficulty Settings|Difficulty Menu]] | * [[Arma 3: Difficulty Settings|Difficulty Menu]] | ||
* [[Armed Assault:Dedicated Server]] | * [[Armed Assault:Dedicated Server]] | ||
* [[Operation Flashpoint:Dedicated Server]] | * [[Operation Flashpoint: Dedicated Server]] | ||
Latest revision as of 17:29, 26 July 2024
This article deals with the server.armaprofile, describing all the visual and difficulty settings in Arma, like friendly and enemy AI quality, HUD, crosshair, 3rd person view, clock indicator and so on.
Extension
Game | Extension |
---|---|
Armed Assault | .ArmAProfile |
Arma 2 | .ArmA2Profile |
Arma 2: Operation Arrowhead | .ArmA2OAProfile |
Arma 3 | .Arma3Profile |
Location
The file's location is different on each operating system:
Windows
The default profile named after the system user can be found at:
- Vista/Win7/8/10/11: C:
\Users \%username% \Documents \<game name> - XP: C:
\Documents and Settings \%username% \My Files \<game name>
User created profiles with a different naming are found at:
- Vista/Win7/8/10/11: C:
\Users \%username% \Documents \<game name> - Other Profiles - XP: C:
\Documents and Settings \%username% \My Files \<game name> Other Profiles
Profile Name
In there is a folder and within it a file which name is based on your profile name:
\<game name>\MyProfileName\MyProfileName.<file extension>
You can define the profile to be loaded with the -name parameter.
Define a different location
You can specify the location by using the -profiles parameter.
For example start the server with
arma_server.exe -profiles=D:\<game name>\Users\ -name=server
You can find your file in
D:\<game name>\Users\server\server.<file extension>
Linux
The name depends upon the -name parameter when starting the Arma server.
Having started the server with "./server -name=server" (-profiles seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example "
If you are not using the -name parameter, the default name "player" will be used and you'll find the Arma profile in player
Example Configuration File
The server has less values compared to a client version.
Server
Armed Assault
class Difficulties
{
class regular // Displayed as "Cadet"
{
class Flags
{
// These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.
Armor = 1; // Gives you improved body armor, tank armor etc
FriendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor = 0', eg crosshair on.
EnemyTag = 1; // Displays information on enemy units
HUD = 1; // Shows you leaders location and your position in formation
HUDPerm = 1; // Shows HUD permanently
HUDWp = 1; // Shows Waypoints right after they're ordered to you
HUDWpPerm = 1; // Shows Waypoints permanently
WeaponCursor = 1; // Shows the crosshair for your weapon
AutoAim = 1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
AutoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
ClockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
Map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
Tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
AutoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
UltraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
UnlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
DeathMessages = 1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
NetStats = 1; // (1.09 and later) Enables the scoreboard functionality in MP
VonID = 1; // (1.09 and later) When using VoN, display the name of the player speaking.
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 0.350000; // Friendly tactics skill
skillEnemy = 0.350000; // Enemy tactics skill
precisionFriendly = 0.350000; // Friendly shooting precision
precisionEnemy = 0.350000; // Enemy shooting precision
};
class veteran // Most of the options from above are not available, because they're off by default.
{
// Also soldiers/vehicles die sooner upon damage (have no armor or body armor).
class Flags
{
HUD = 1; // Shows you leaders location and your position in formation
HUDWp = 1; // Shows Waypoints right after they're ordered to you
HUDWpPerm = 0; // Shows Waypoints permanently
WeaponCursor = 1; // Shows the crosshair for your weapon
ClockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
Tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
UltraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
DeathMessages = 1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
NetStats = 1; // (1.09 and later) Enables the scoreboard functionality in MP
VonID = 0; // (1.09 and later) When using VoN, display the name of the player speaking.
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 0.850000;
skillEnemy = 0.850000;
precisionFriendly = 0.850000;
precisionEnemy = 0.850000;
};
};
Arma 2
This is how the default difficulty settings part of the server's .arma2profile file would look:
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonID = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.55;
precisionEnemy = 0.3;
};
class Regular
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonId = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.7;
precisionEnemy = 0.5;
};
class Veteran
{
class Flags
{
3rdPersonView = 1;
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoSpot = 0; // Cannot be changed
clockIndicator = 0; // Cannot be changed
deathMessages = 1;
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 1;
hudGroupInfo = 0;
hudPerm = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
map = 0; // Cannot be changed
netStats = 1;
tracers = 0; // Cannot be changed
ultraAI = 0;
unlimitedSaves = 0; // Cannot be changed
vonId = 0;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.9;
precisionEnemy = 0.75;
};
class Mercenary
{
class Flags
{
3rdPersonView = 0; // Cannot be changed
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoSpot = 0; // Cannot be changed
clockIndicator = 0; // Cannot be changed
deathMessages = 0;
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 0; // Cannot be changed
hudGroupInfo = 0; // Cannot be changed
hudPerm = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
map = 0; // Cannot be changed
netStats = 0;
tracers = 0; // Cannot be changed
ultraAI = 0;
unlimitedSaves = 0; // Cannot be changed
vonID = 0;
weaponCursor = 0; // Cannot be changed
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 1;
precisionEnemy = 1;
};
};
Arma 2: Operation Arrowhead
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
cameraShake = 0;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonID = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.55;
precisionEnemy = 0.3;
};
class Regular
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
cameraShake = 1;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonId = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.7;
precisionEnemy = 0.5;
};
class Veteran
{
class Flags
{
3rdPersonView = 1;
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoSpot = 0; // Cannot be changed
cameraShake = 1;
clockIndicator = 0;
deathMessages = 1;
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 1;
hudGroupInfo = 0;
hudPerm = 0; // Cannot be changed
hudWp = 1;
hudWpPerm = 0; // Cannot be changed
map = 0;
netStats = 1;
tracers = 0; // Cannot be changed
ultraAI = 0;
unlimitedSaves = 0;
vonId = 0;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.9;
precisionEnemy = 0.75;
};
class Mercenary
{
class Flags
{
3rdPersonView = 0; // Cannot be changed
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoSpot = 0; // Cannot be changed
cameraShake = 1; // Cannot be changed
clockIndicator = 0; // Cannot be changed
deathMessages = 0;
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 0; // Cannot be changed
hudGroupInfo = 0; // Cannot be changed
hudPerm = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
map = 0; // Cannot be changed
netStats = 0;
tracers = 0; // Cannot be changed
ultraAI = 0;
unlimitedSaves = 0; // Cannot be changed
vonID = 0;
weaponCursor = 0; // Cannot be changed
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 1;
precisionEnemy = 1;
};
};
Arma 3
Since 1.58:
One of the main changes that came with 1.58 is that the difficulty levels were transformed to true presets (Recruit, Regular, Veteran).
Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in game's data in CfgDifficultyPresets config class.
- Documentation of presets and data config as well as a list of the most significant changes in 1.58: Arma 3: Difficulty Settings
- Related forum thread: Difficulty Overhaul
Server Difficulty Example
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
/* Simulation */
reducedDamage = 0; // Reduced damage
/* Situational awareness */
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 0; // Tactical ping (0 = disabled, 1 = in 3D scene, 2 = on map, 3 = both)
/* Personal awareness */
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0; // Stamina bar
weaponCrosshair = 0; // Weapon crosshair
visionAid = 0; // Vision aid
/* View */
thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99))
cameraShake = 1; // Camera shake
/* Multiplayer */
scoreTable = 1; // Score table
deathMessages = 1; // Killed by
vonID = 1; // VoN ID
/* Misc */
mapContent = 0; // Extended map content
autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemies by players only. This doesn't have any effect on AIs.
multipleSaves = 0; // Multiple saves
};
// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
aiLevelPreset = 3;
};
class CustomAILevel
{
skillAI = 0.5;
precisionAI = 0.5;
};
};