evalObjectArgument: Difference between revisions

From Bohemia Interactive Community
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|x1= <sqf>
|x1= <sqf>
// returns string "[1009.0351, 1319.4928]"
// returns string "[1009.0351, 1319.4928]"
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"];


// returns array [1009.0351, 1319.4928]
// returns array [1009.0351, 1319.4928]
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"];
</sqf>
</sqf>


|seealso= [[setObjectArguments]]
|seealso= [[setObjectArguments]]
}}
}}

Latest revision as of 03:02, 11 October 2025

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Description

Description:
Return argument in mission editor of a given object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map evalObjectArgument [object, argument]
Parameters:
map: Control
object: String
argument: String
Return Value:
Anything

Examples

Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]; // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"];

Additional Information

See also:
setObjectArguments

Notes

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