serverCommandAvailable: Difference between revisions
 (synced order with source provided by Dedmen; removed enabletest and disabletest as requested; fixed availability of captureframe and captureslowframe; same for logentities and exportjipqueue; added missing restartserveraftermission and shutdownaftermission)  | 
				 (added note about rcon permissions state for serverCommandAvailable sqf command)  | 
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|descr= Returns [[true]] if given [[serverCommand]] is available on current machine, [[false]] if not.  | |descr= Returns [[true]] if given [[serverCommand]] is available on current machine, [[false]] if not.  | ||
{{Feature|informative|  | |||
Execution via [[BattlEye#RCon|RCon]] is basically being '''logged-in''' as [[admin]] in terms of permissions.  | |||
}}  | |||
{{{!}} class="wikitable align-center"  | {{{!}} class="wikitable align-center"  | ||
Latest revision as of 15:40, 29 October 2024
Description
- Description:
 - Returns true if given serverCommand is available on current machine, false if not.
Arma 3 Multiplayer Server Commands Available to Client Voted Admin Logged Admin Server Host #login, #userlist, #beclient, #vote 
#kick, #debug 
#lock, #unlock, #maxping, #maxdesync, #maxpacketloss 
#logout, #restart, #mission, #missions, #reassign, #monitor, #init 
#shutdown, #restartserver, #restartserveraftermission, #shutdownaftermission, #dctimeout, #exec, #monitords, #beserver 
#logentities, #exportjipqueue 
Profiling type builds only: #captureframe, #captureslowframe 
To check if a server command can be executed in the current environment, use serverCommandExecutable.
 - Groups:
 - Multiplayer
 
Syntax
- Syntax:
 - serverCommandAvailable command
 - Parameters:
 - command: String
 - Return Value:
 - Boolean
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
Notes
- 
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