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| ==Properties==
| | [[Category:Sandbox]] |
| You can modify your sector and it is behaviour by changing the following attributes. Those names do not represent the module's internal variables. If you want to modify a sector after it has been created you have to take a look at [[BIS_fnc_moduleSector]].
| | <!-- edit below --> |
| *'''name''' - The name of the sector that will be shown on the map or in the task description. (Default: ''Alpha'')
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| *'''designation''' - A single letter that represents the sector. (Default: ''First letter of the sector's name'')
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| *'''repuation''' - The amount of points the team gets if it holds the sector. (Default: ''0'')
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| *'''statement''' - Code that will be executed when the ownerside of the sector changes. The following arguments will be passed: [''module'', ''ownerSide'', ''previousOwnerSide'']. (Default: ''Nothing'')
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| *'''ownerLimit''' - The relation of players which are needed to capture the sector. This value has to be between 0 and 1. For example 0.5 means one team needs at least twice the amount of players than the other team to control the sector. (Default: ''1'')
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| *'''owner''' - The fraction that owns the sector first. (Default: ''Nobody'')
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| *'''taskOwner''' - The fraction that can see the created task for the sector. (Default: ''Nobody'')
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| *'''taskTitle''' - The title of the task that will be created. If this value is empty, no task will be created. ''%1'' contains the name. For example "''Catpure the sector with the name %1''". (Default: ''Empty'')
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| *'''taskDescription''' - The description of the task. ''%1'' contains the name of the sector (like for ''taskTitle'', see above). (Default: ''Empty'')
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| *'''costInfantery''' - The amount of one infantry unit within the sector while capturing it. (Default: ''1'')
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| *'''costVehicle''' - The amount of one wheeled vehicle unit within the sector while capturing it. (Default: ''2'')
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| *'''costTracked''' - The amount of one heavy vehicle unit within the sector while capturing it. (Default: ''4'')
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| *'''costWater''' - The amount of one water vehicle unit within the sector while capturing it. (Default: ''0'')
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| *'''costAir''' - The amount of one air vehicle unit within the sector while capturing it. (Default: ''2'')
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| *'''costPlayer''' - The amount of one unit controlled by a player within the sector while capturing it. (Default: ''2'')
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| | |
| {| class="wikitable"
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| |-
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| !Property (Module Attributes) | |
| !Variable Name
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| !Variable Type
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| !Description
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| !Default Value
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| |-
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| |Name
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| |"Name"
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| |[[String]]
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| |Sector name visibile on a map, in a task and in a notification.
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| |NATO Phonetic Alphabet Letter (see [[BIS_fnc_phoneticalWord]])
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| |-
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| |Designation
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| |"Designation"
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| |[[String]]
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| |Single letter visible in the sector icon (when empty, first letter of the name will be used).
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| |First letter of "Name"
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| |-
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| |Ownership Limit
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| |"OwnerLimit"
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| |[[Number]]
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| |How much a side needs to be dominant in order to capture a sector. Value is in range <0,1>, where 1 is full dominance.
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| |"0"
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| |-
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| |Expression
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| |"OnOwnerChange"
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| |[[Code]]
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| |Code executed when the ownership changes. Passed arguments are: <sqf>params ["_sector", "_owner", "_ownerOld"];</sqf>
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| |"true"
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| |-
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| |"CaptureCoef"
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| |[[Number]]
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| |Speed at which any unit captures the zone.
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| |"0.05"
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| |-
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| |Infantry cost
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| |"CostInfantry"
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| |[[Number]]
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| |Ratio of how fast infantry units will capture the sector.
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| |"1"
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| |-
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| |Wheeled vehicle cost
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| |"CostWheeled"
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| |[[Number]]
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| |Ratio of how fast wheeled vehicles will capture the sector.
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| |"1"
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| |-
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| |Tracked vehicle cost
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| |"CostTracked"
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| |[[Number]]
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| |Ratio of how fast tracked vehicles will capture the sector.
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| |"1"
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| |-
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| |Naval cost
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| |"CostWater"
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| |[[Number]]
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| |Ratio of how fast naval vehicles will capture the sector.
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| |"1"
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| |-
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| |Aircraft cost
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| |"CostAir"
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| |[[Number]]
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| |Ratio of how fast aircraft will capture the sector.
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| |"1"
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| |-
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| |Players cost
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| |"CostPlayers"
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| |[[Code]]
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| |Ratio of how fast players will capture the sector, combined with other costs.
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| |"1"
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| |-
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| |Default Owner
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| |"DefaultOwner"
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| |[[Number]]
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| |Default sector owner, even if he has no units in the sector.
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| |"-1"
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| |-
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| |Task Owners
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| |"TaskOwner"
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| |[[Number]]
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| |Sides which will receive the tasks.
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| |0
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| |-
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| |Task title
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| |"TaskTitle"
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| |[[String]]
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| |Title of the automatically added task. Use %1 to add the sector name. When empty, no task will be added.
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| |"%1"
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| |-
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| |Task description
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| |"TaskDescription"
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| |[[String]]
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| |Description of automatically added task. Use %1 to insert the sector name, %2 to enter sector rewards (e.g. unlocked vehicles or respawn points), %3 to insert description of capturing costs.
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| |"%1%2%3"
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| |-
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| |Seize Reward
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| |"ScoreReward"
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| |[[Number]]
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| |Score awarded to the side which captured the sector.
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| |0
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| |}
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