Object Import Tool – Arma Reforger
Category: Arma Reforger/Modding/Official Tools/World Editor Tools
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== CSV File Format == | == CSV File Format == | ||
CSV lines must be formatted the following way: | |||
resourceHash posX posY posZ quatX quatY quatZ quatW scale | resourceHash posX posY posZ quatX quatY quatZ quatW scale | ||
where: | where: | ||
* resourceHash: the ResourceName (or {GUID}) to be placed | * resourceHash: the ResourceName (or {GUID}) to be placed | ||
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* Prefab resource name MUST be in double quotes. Single quotes or no quotes '''will''' cause a parsing error. | * Prefab resource name MUST be in double quotes. Single quotes or no quotes '''will''' cause a parsing error. | ||
* As of {{GVI|armaR|1.6.0}}, only '''spaces''' are supported as data field separation. | * As of {{GVI|armaR|1.6.0}}, only '''spaces''' are supported as data field separation. | ||
* As of {{GVI|armaR|1.6.0}}, the parser expects nine fields | * As of {{GVI|armaR|1.6.0}}, the parser expects '''exactly''' nine fields. | ||
}} | }} | ||
{{GameCategory|armaR|Modding|Official Tools|World Editor Tools}} | {{GameCategory|armaR|Modding|Official Tools|World Editor Tools}} | ||
Latest revision as of 14:00, 29 January 2026
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CSV Object Import |
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World Editor plugin
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A plugin to mass-import terrain objects |
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File: SCR_ObjectImportPlugin.c |
The CSV Object Import World Editor plugin allows users to parse a CSV file to mass-import objects in the currently-selected world layer.
CSV File Format
CSV lines must be formatted the following way:
resourceHash posX posY posZ quatX quatY quatZ quatW scale
where:
- resourceHash: the ResourceName (or {GUID}) to be placed
- posX posY posZ: the relative or absolute (depending on Relative Y setting)
- quatX quatY quatZ quatW: a quaternion determining Prefab's angles
- scale: the wanted Prefab's scale