6thSense.eu:Pack3: Difference between revisions

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'''6thSense.eu Presents: Pack3 v0.1. ArmA v1.08+ Compatible. (By Sickboy)'''
'''6thSense.eu Presents: Pack3 v0.1. ArmA v1.08+ Compatible. (By Sickboy)'''


This package contains 2 Modules by 6thSense.eu:
This package contains 2 Modules by 6thSense.eu (You do '''not''' have to use every module):
*[[6thSense.eu:Pack3#six_sys_suppression|6thSense.eu Suppression]]
*[[6thSense.eu:Pack3#six_sys_suppression|6thSense.eu Suppression]] (Compared to original ROMM_IA v112)
** Runs on every group that doesnt contain players or a vehicle (Will automaticly run again on group exited vehicles) (Works out of the box on all AI groups, in any mission, without any extra scripting etc)
** Runs on every group that does not contain players or a vehicle (Will automaticly run again on group exited vehicles) (Works out of the box on all AI groups, in any mission, without any extra scripting etc)
** AI doesn't cheat anymore; Now uses AI "Perceived Enemy Positions" as opposed to simply "Looking up" the precise Enemy Position.
** AI doesn't cheat anymore; Now uses AI "Perceived Enemy Positions" as opposed to simply "Looking up" the precise Enemy Position.
** AI doesn't try to find cover anymore, when a SmokeShell is detected
** AI doesn't try to find cover anymore, when a SmokeShell is detected
** Sniper / MG / Smokeshell determination is now done through Config Properties, and reading them in the scripts. Makes it easy to support 3rd Party Weapons
** Sniper / MG / Smokeshell determination is now done through Config Properties, and reading them in the scripts. Makes it easy to support 3rd Party Weapons
** AI Doesn't suppress from the wrong animationStates any longer (Thanks to Lecholas for the tip and list of animations)
** Better Dead Unit handling
*[[6thSense.eu:Pack3#six_sys_ai|6thSense.eu AIAccuracy and Range]] (To replace Pack2 six_repl_ai_***, pack2 might get updated soon)
*[[6thSense.eu:Pack3#six_sys_ai|6thSense.eu AIAccuracy and Range]] (To replace Pack2 six_repl_ai_***, pack2 might get updated soon)
**Gives the AI better ability to spot and identify enemies. Unlike TrueRangeAI, it is a lot less aggressive
**Gives the AI better ability to spot and identify enemies. Unlike TrueRangeAI, it is a lot less aggressive
**Gives the AI the possibility to engage from further distances. Basicly, they are a little better able to spot due to AIAccuracy addon. But they are able to fire back from further or engage earlier due to AIRange
**Gives the AI the possibility to engage from further distances. Basicly, they are a little better able to spot due to AIAccuracy addon. But they are able to fire back from further or engage earlier due to AIRange


You do not have to use every module.
<br>
<br>
*[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=74054 BIS Forums Discussion Thread] <br>
*{{Link|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=74054|text= BIS Forums Discussion Thread}} <br>
<br>
<br>
= Installation =
= Installation =
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= Reporting Bugs =
= Reporting Bugs =
Please report bugs in our [http://bugs.6thsense.eu/arma/bug_report_page.php Bug Tracker] ('''please pick the proper Project''' and other options, aswell as first check if the bug isn't already reported, thanks!)<br>
Please report bugs in our {{Link|http://bugs.6thsense.eu/arma/bug_report_page.php|Bug Tracker}} ('''please pick the proper Project''' and other options, aswell as first check if the bug isn't already reported, thanks!)<br>
<br>
<br>


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[[Category:ArmA:_Addons]]
{{GameCategory|arma1|Addons}}
[[Category:6thSense.eu]]

Latest revision as of 14:24, 28 April 2023

by 6thSense.eu

6thSense.eu Presents: Pack3 v0.1. ArmA v1.08+ Compatible. (By Sickboy)

This package contains 2 Modules by 6thSense.eu (You do not have to use every module):

  • 6thSense.eu Suppression (Compared to original ROMM_IA v112)
    • Runs on every group that does not contain players or a vehicle (Will automaticly run again on group exited vehicles) (Works out of the box on all AI groups, in any mission, without any extra scripting etc)
    • AI doesn't cheat anymore; Now uses AI "Perceived Enemy Positions" as opposed to simply "Looking up" the precise Enemy Position.
    • AI doesn't try to find cover anymore, when a SmokeShell is detected
    • Sniper / MG / Smokeshell determination is now done through Config Properties, and reading them in the scripts. Makes it easy to support 3rd Party Weapons
    • AI Doesn't suppress from the wrong animationStates any longer (Thanks to Lecholas for the tip and list of animations)
    • Better Dead Unit handling
  • 6thSense.eu AIAccuracy and Range (To replace Pack2 six_repl_ai_***, pack2 might get updated soon)
    • Gives the AI better ability to spot and identify enemies. Unlike TrueRangeAI, it is a lot less aggressive
    • Gives the AI the possibility to engage from further distances. Basicly, they are a little better able to spot due to AIAccuracy addon. But they are able to fire back from further or engage earlier due to AIRange


  • BIS Forums Discussion Thread (dead link)


Installation

  • Place the Addon folder: @SIX_Pack3 into your ArmA Installation Folder (remove any of the addons you don't want to use)
  • Place the wanted Keys and SignFiles in place.
  • Edit your ArmA shortcut to include the mod, add: -mod=@SIX_Pack3
    • or if you have multiple mods, per example: -mod=@ModWar;@MAP_Air;@SIX_Pack3


Reporting Bugs

Please report bugs in our Bug Tracker (dead link) (please pick the proper Project and other options, aswell as first check if the bug isn't already reported, thanks!)

Credits

  • Sickboy - Project Leader
  • Sonsalt - Realistic values and adjustments
  • Rommel - ROMM_IA Script, allowing us to (ab)use it



Content Documentation

six_sys_suppression

6thSense.eu Suppression Addon - BETA, by Sickboy


Overview:

  • Contains Rommel IA v112 (Edited & Optimized by Sickboy)
  • Automatic Enabler for all units local to computer that contains the addon
    • Install on Server for Server AI
    • Install on Clients for Clients AI
    • Only works on Groups without players or vehicles. When groups get out of vehicles, the system automaticly initializes

Requires: Extended EventHandlers (Latest version by Solus & Killswitch)


Global Vars:

  • six_sys_suppression_debug = (number)
    • -1 = disabled
    • 0 = all informational debugging enabled
    • 1 = ROMM_IA informational debugging enabled


Constants:

  • Each script a __debug constant can be set to true for low level function debugging


Credits:

  • ROMM_IA by Rommel
  • Structure by A.C.E.
  • Enhancements, Config & Auto Init by Sickboy


six_sys_ai

6thSense.eu AI Addon - BETA, by Sickboy & Sonsalt


Overview:

  • Changes fire, accuracy and identification behaviour of the AI


Notes::

  • Please do not use in conjunction with old TrueRangeAI or our six_repl_ai_accuracy and six_repl_ai_range, as the settings might collide :)


Credits:

  • Originally based on TrueRangeAI by RG
  • Structure by A.C.E.
  • Enhancements & Config By Sonsalt


Pack3 Changelog

v0.1

  • Initial Version