precision: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^>]*↵[^>]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Return the movement precision of the given entity, how is the entity able to be precise when moving to given target. | ||
{{Feature|informative|See {{Link|CfgVehicles Config Reference#precision}}.}} | |||
|s1= [[precision]] entity | |||
|p1= entity: [[Object]] | |||
|r1= [[Number]] - accuracy in metres | |||
< | |x1= <sqf> | ||
</ | // used in formationCDanger.fsm | ||
if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ }; | |||
</sqf> | |||
|seealso= [[visiblePositionASL]] | |||
[[ | }} | ||
Latest revision as of 19:46, 3 September 2024
Description
- Description:
- Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- visiblePositionASL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation