enableEnvironment: Difference between revisions
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| {{ | {{RV|type=command | ||
| |  | |game1= arma1 | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma2 | ||
| |version2= 1.00 | |||
| |  | |game3= arma2oa | ||
| |version3= 1.50 | |||
| |  | |game4= tkoh | ||
| |version4= 1.00 | |||
| | | |game5= arma3 | ||
| |version5= 0.50 | |||
| |  | |gr1= Environment | ||
| |  | |gr2= Sounds | ||
| |eff= local | |||
| |descr= Enable/disable environmental effects: ambient life and/or ambient sound. | |||
| {{Feature|informative|This command has to be executed after mission start: be sure to use e.g <sqf inline>sleep 0.1;</sqf> for it to take effect.}} | |||
| Influenced sounds among others are: | |||
| {{Columns|2| | |||
| * bird sounds | |||
| * insect sounds | |||
| * waves | |||
| * wind | |||
| * rain | |||
| * sounds produced by air conditioners and similar | |||
| }} | }} | ||
| * {{GVI|arma3|2.06|size= 0.75}} thunder (an already started sound will not be cut but future ones will be prevented) | |||
| |s1= [[enableEnvironment]] enable | |||
| |p1= enable: [[Boolean]] - [[false]] to disable ambient life and ambient sounds, [[true]] to re-enable it | |||
| |r1= [[Nothing]] | |||
| |s2= [[enableEnvironment]] [ambientLife, ambientSound, windyCoef] | |||
| |s2since= arma3 1.68 | |||
| [[ | |p21= ambientLife: [[Boolean]] - enable/disable ambient life (bees, rabbits, birds, snakes, fish) | ||
| [[ | |||
| [[ | |p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | ||
| [ | |||
| [[ | |p23= windyCoef: [[Number]] - (Optional, default 1) howling wind at heights, range 0..1 | ||
| |p23since= arma3 2.12 | |||
| |r2= [[Nothing]] | |||
| |x1= <sqf>enableEnvironment false; // identical to enableEnvironment [false, false]</sqf> | |||
| |x2= <sqf> | |||
| enableEnvironment [false, true]; | |||
| enableEnvironment [false, true, 0.5]; // since {{arma3}} v2.12 | |||
| </sqf> | |||
| |seealso= [[environmentEnabled]] [[fadeEnvironment]] [[environmentVolume]] [[initAmbientLife]] [[sideAmbientLife]] [[getAllEnvSoundControllers]] [[getEnvSoundController]] [[setSoundEffect]] [[Arma 3: Animals: Ambient System]] | |||
| }} | |||
Latest revision as of 18:02, 18 November 2023
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
Influenced sounds among others are: - bird sounds
- insect sounds
- waves
- wind
- rain
- sounds produced by air conditioners and similar
  2.06 thunder (an already started sound will not be cut but future ones will be prevented) 2.06 thunder (an already started sound will not be cut but future ones will be prevented)
 
- Groups:
- EnvironmentSounds
Syntax
- Syntax:
- enableEnvironment enable
- Parameters:
- enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound, windyCoef]
- Parameters:
- ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
- ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
- since  2.12 2.12
- windyCoef: Number - (Optional, default 1) howling wind at heights, range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- environmentEnabled fadeEnvironment environmentVolume initAmbientLife sideAmbientLife getAllEnvSoundControllers getEnvSoundController setSoundEffect Arma 3: Animals: Ambient System
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Sounds
- Scripting Commands: Local Effect
 
	



