evalObjectArgument: Difference between revisions

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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Game 2 Editor
 
|descr= Return argument in mission editor of a given object.
{{Feature|informative|Some Old Editor Command}}
 
|s1= map [[evalObjectArgument]] [object, argument]
 
|p1= map: [[Control]]
 
|p2= [object, argument]: [[Array]]
 
|r1= [[Anything]]
 
|x1= <sqf>
// returns string "[1009.0351, 1319.4928]"
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]
 
// returns array [1009.0351, 1319.4928]
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]
</sqf>
 
|seealso= [[setObjectArguments]]
}}

Latest revision as of 14:57, 22 May 2022

Hover & click on the images for description

Description

Description:
Return argument in mission editor of a given object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map evalObjectArgument [object, argument]
Parameters:
map: Control
[object, argument]: Array
Return Value:
Anything

Examples

Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"] // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]

Additional Information

See also:
setObjectArguments

Notes

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