isDedicated: Difference between revisions

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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Multiplayer
 
|descr= Returns [[true]] if the machine executing the command is a dedicated multiplayer server. Returns [[false]] in single player.
 
|s1= [[isDedicated]]
 
|r1= [[Boolean]]
 
|x1= <sqf>if (isDedicated) then { diag_log "Dedicated Server on the run !"; };</sqf>
 
|seealso= [[isServer]] [[hasInterface]]
}}
 
{{Note
|user= Killzone_Kid
|timestamp= 20141221145400
|text= <sqf>
if (isDedicated) then {
// run on dedicated server only
};
 
if (isServer) then {
// run on dedicated server or player host
};
 
if (hasInterface) then {
// run on all player clients incl. player host
};
 
if (!isDedicated) then {
// run on all player clients incl. player host and headless clients
};
 
if (!isServer) then {
// run on all player clients incl. headless clients but not player host
};
 
if (!hasInterface) then {
// run on headless clients and dedicated server
};
 
if (!hasInterface && !isDedicated) then {
// run on headless clients only
};
</sqf>
}}

Latest revision as of 02:14, 10 February 2023

Hover & click on the images for description

Description

Description:
Returns true if the machine executing the command is a dedicated multiplayer server. Returns false in single player.
Groups:
Multiplayer

Syntax

Syntax:
isDedicated
Return Value:
Boolean

Examples

Example 1:
if (isDedicated) then { diag_log "Dedicated Server on the run !"; };

Additional Information

See also:
isServer hasInterface

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Dec 21, 2014 - 14:54 (UTC)
if (isDedicated) then { // run on dedicated server only }; if (isServer) then { // run on dedicated server or player host }; if (hasInterface) then { // run on all player clients incl. player host }; if (!isDedicated) then { // run on all player clients incl. player host and headless clients }; if (!isServer) then { // run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { // run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { // run on headless clients only };