setVisibleIfTreeCollapsed: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
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|version2= 1.50


| (description) |= Description
|game3= tkoh
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|version3= 1.00


| '''(command)''' |= Syntax
|game4= arma3
|version4= 0.50


|p1= |= PARAMETER1
|gr1= Game 2 Editor


|p2= |= PARAMETER2
|descr= Sets whether or not the object is visible even if the tree is collapsed.
{{Feature|informative|Some Old Editor Command}}


|p3= |= PARAMETER3
|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]


| |= RETURNVALUE
|p1= map: [[Control]]


|p2= object: [[Editor Object | EditorObject]]


|x1= <code>(example)</code>|= EXAMPLE1
|p3= visible: [[Boolean]]


____________________________________________________________________________________________
|r1= [[Nothing]]


| |= SEEALSO
|x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf>


| |= MPBEHAVIOUR
|seealso= -
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:10, 4 April 2026

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true];

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note