isDedicated: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Multiplayer | ||
| | |descr= Returns [[true]] if the machine executing the command is a dedicated multiplayer server. Returns [[false]] in single player. | ||
| | |s1= [[isDedicated]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>if (isDedicated) then { diag_log "Dedicated Server on the run !"; };</sqf> | |||
| | |seealso= [[isServer]] [[hasInterface]] | ||
}} | |||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20141221145400 | |||
|text= <sqf> | |||
if (isDedicated) then { | |||
// run on dedicated server only | |||
}; | |||
if (isServer) then { | |||
// run on dedicated server or player host | |||
}; | |||
if (hasInterface) then { | |||
// run on all player clients incl. player host | |||
}; | |||
if (!isDedicated) then { | |||
// run on all player clients incl. player host and headless clients | |||
} | }; | ||
if (!isServer) then { | |||
// run on all player clients incl. headless clients but not player host | |||
}; | |||
if (!hasInterface) then { | |||
// run on headless clients and dedicated server | |||
}; | |||
if (!hasInterface && !isDedicated) then { | |||
// run on headless clients only | |||
}; | |||
</sqf> | |||
}} |
Latest revision as of 02:14, 10 February 2023
Description
- Description:
- Returns true if the machine executing the command is a dedicated multiplayer server. Returns false in single player.
- Groups:
- Multiplayer
Syntax
- Syntax:
- isDedicated
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- isServer hasInterface
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 21, 2014 - 14:54 (UTC)
-
if (isDedicated) then { // run on dedicated server only }; if (isServer) then { // run on dedicated server or player host }; if (hasInterface) then { // run on all player clients incl. player host }; if (!isDedicated) then { // run on all player clients incl. player host and headless clients }; if (!isServer) then { // run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { // run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { // run on headless clients only };