Version History – Arma 2
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This article details the version history for | {{TOC|side||2}} | ||
This article details the version history for {{GameCategory|arma2|link= y}}. | |||
==Build Numbers== | {{Feature|informative|For [[{{arma2oa}}]] updates see [[{{arma2oa}}: Version History]].}} | ||
== Build Numbers == | |||
Mapping "commercial" version numbers to build numbers: | Mapping "commercial" version numbers to build numbers: | ||
{| | |||
|- style="vertical-align: top" | |||
| | |||
{| class="wikitable" | |||
|+ Client & Listen Server Builds | |||
!Version !! Build !! Description | |||
|- | |||
| 1.00 || 57270 || Morphicon release | |||
|- | |||
| 1.01 || 57631 || European 505 release + Public beta patch | |||
|- | |||
| 1.01 || 57751 || Patch | |||
|- | |||
| 1.02 || 58064 || Patch | |||
|- | |||
| 1.02 || 58127 || Demo | |||
|- | |||
| 1.02 || 58134 || Patch | |||
|- | |||
| 1.02 || 58136 || STEAM release | |||
|- | |||
| 1.03 || 58627 || Patch | |||
|- | |||
| 1.03 || 58814 || Public beta patch | |||
|- | |||
| 1.03 || 58834 || Public beta patch | |||
|- | |||
| 1.03 || 58879 || Public beta patch | |||
|- | |||
| 1.03 || 58899 || Public beta patch | |||
|- | |||
| 1.03 || 58926 || Public beta patch | |||
|- | |||
| 1.03 || 58930 || Public beta patch | |||
|- | |||
| 1.03 || 58932 || Public beta patch | |||
|- | |||
| 1.03 || 58946 || Public beta patch | |||
|- | |||
| 1.03 || 58968 || Public beta patch | |||
|- | |||
| 1.03 || 58972 || Public beta patch | |||
|- | |||
| 1.03 || 59008 || Public beta patch | |||
|- | |||
| 1.03 || 59025 || Public beta patch | |||
|- | |||
| 1.04 || 59026 || Patch | |||
|- | |||
| 1.04 || 59210 || Public beta patch | |||
|- | |||
| 1.04 || 59323 || Public beta patch | |||
|- | |||
| 1.04 || 59857 || Public beta patch | |||
|- | |||
| 1.04 || 59875 || Public beta patch | |||
|- | |||
| 1.04 || 59928 || Public beta patch | |||
|- | |||
| 1.04 || 60000 || Public beta patch | |||
|- | |||
| 1.04 || 60091 || Public beta patch | |||
|- | |||
| 1.04 || 60141 || Public beta patch | |||
|- | |||
| 1.04 || 60295 || Public beta patch | |||
|- | |||
| 1.04 || 60308 || Public beta patch | |||
|- | |||
| 1.04 || 60309 || Public beta patch | |||
|- | |||
| 1.04 || 60393 || Public beta patch | |||
|- | |||
| 1.04 || 60588 || Public beta patch | |||
|- | |||
| 1.04 || 60718 || Public beta patch | |||
|- | |||
| 1.04 || 60803 || Public beta patch | |||
|- | |||
| 1.04 || 60819 || Public beta patch | |||
|- | |||
| 1.04 || 60890 || Public beta patch | |||
|- | |||
| 1.04 || 60896 || Public beta patch | |||
|- | |||
| 1.04 || 60899 || Public beta patch | |||
|- | |||
| 1.04 || 60902 || Public beta patch | |||
|- | |||
| 1.04 || 61012 || Public beta patch | |||
|- | |||
| 1.04 || 61032 || Public beta patch | |||
|- | |||
| 1.04 || 61062 || Public beta patch | |||
|- | |||
| 1.04 || 61362 || Public beta patch | |||
|- | |||
| 1.04 || 61450 || Public beta patch | |||
|- | |||
| 1.04 || 61974 || Public beta patch | |||
|- | |||
| 1.05 || 62017 || Patch | |||
|- | |||
| 1.05 || 63826 || Public beta patch | |||
|- | |||
| 1.05 || 69645 || Public beta patch | |||
|- | |||
| 1.05 || 69782 || Public beta patch | |||
|- | |||
| 1.05 || 70054 || Public beta patch | |||
|- | |||
| 1.05 || 70100 || Public beta patch | |||
|- | |||
| 1.05 || 70184 || Public beta patch | |||
|- | |||
| 1.05 || 70256 || Public beta patch | |||
|- | |||
| 1.05 || 70313 || Public beta patch | |||
|- | |||
| 1.05 || 70644 || Public beta patch | |||
|- | |||
| 1.05 || 70709 || Public beta patch | |||
|- | |||
| 1.05 || 70951 || Public beta patch | |||
|- | |||
| 1.05 || 71141 || Public beta patch | |||
|- | |||
| 1.05 || 71195 || Public beta patch | |||
|- | |||
| 1.05 || 71213 || Public beta patch | |||
|- | |||
| 1.05 || 71275 || Public beta patch | |||
|- | |||
| 1.05 || 71382 || Public beta patch | |||
|- | |||
| 1.05 || 71548 || Public beta patch | |||
|- | |||
| 1.05 || 71726 || Public beta patch | |||
|- | |||
| 1.05 || 71734 || Public beta patch | |||
|- | |||
| 1.05 || 71749 || Public beta patch | |||
|- | |||
| 1.07 || 71750 || Patch | |||
|- | |||
| 1.07 || 72588 || Public beta patch | |||
|- | |||
| 1.08 || 74450 || Patch | |||
|- | |||
| 1.09 || 78183 || Patch + Release Candidate | |||
|- | |||
| 1.10 || 80665 || Patch | |||
|} | |||
{| | | | ||
{| class="wikitable" | |||
|+ Windows Dedicated Server Builds | |||
!Version !! Build !! Description | !Version !! Build !! Description | ||
|- | |- | ||
| 1. | | 1.02 || 58055 || Public beta | ||
|- | |- | ||
| 1. | | 1.03 || 58659 || Full release | ||
|- | |- | ||
| 1. | | 1.03 || 58879 || Public beta | ||
|- | |||
| 1.03 || 58900 || Public beta | |||
|- | |||
| 1.03 || 58926 || Public beta | |||
|- | |||
| 1.03 || 58932 || Public beta | |||
|- | |||
| 1.03 || 58947 || Public beta | |||
|- | |||
| 1.03 || 58968 || Public beta | |||
|- | |||
| 1.03 || 59008 || Public beta | |||
|- | |||
| 1.03 || 59024 || Public beta | |||
|- | |||
| 1.04 || 59026 || Full release | |||
|- | |||
| 1.04 || 59210 || Public beta | |||
|- | |||
| 1.04 || 59323 || Public beta | |||
|- | |||
| 1.04 || 59857 || Public beta | |||
|- | |||
| 1.04 || 59875 || Public beta | |||
|- | |||
| 1.04 || 59928 || Public beta | |||
|- | |||
| 1.04 || 60000 || Public beta | |||
|- | |||
| 1.04 || 60139 || Public beta | |||
|- | |||
| 1.04 || 60295 || Public beta | |||
|- | |||
| 1.04 || 60309 || Public beta | |||
|- | |||
| 1.04 || 60400 || Public beta | |||
|- | |||
| 1.04 || 60588 || Public beta | |||
|- | |||
| 1.04 || 60718 || Public beta | |||
|- | |||
| 1.04 || 60803 || Public beta | |||
|- | |||
| 1.04 || 60819 || Public beta | |||
|- | |||
| 1.04 || 60890 || Public beta | |||
|- | |||
| 1.04 || 60896 || Public beta | |||
|- | |||
| 1.04 || 60899 || Public beta | |||
|- | |||
| 1.04 || 60902 || Public beta | |||
|- | |||
| 1.04 || 61013 || Public beta | |||
|- | |||
| 1.04 || 61032 || Public beta | |||
|- | |||
| 1.04 || 61062 || Public beta | |||
|- | |||
| 1.04 || 61362 || Public beta | |||
|- | |||
| 1.04 || 61450 || Public beta | |||
|- | |||
| 1.04 || 61974 || Public beta | |||
|- | |||
| 1.05 || 62014 || Full release | |||
|- | |||
| 1.05 || 63823 || Public beta | |||
|- | |||
| 1.05 || 69646 || Public beta | |||
|- | |||
| 1.05 || 69784 || Public beta | |||
|- | |||
| 1.05 || 70054 || Public beta | |||
|- | |||
| 1.05 || 70100 || Public beta | |||
|- | |||
| 1.05 || 70184 || Public beta | |||
|- | |||
| 1.05 || 70257 || Public beta | |||
|- | |||
| 1.05 || 70313 || Public beta | |||
|- | |||
| 1.05 || 70644 || Public beta | |||
|- | |||
| 1.05 || 70709 || Public beta | |||
|- | |||
| 1.05 || 70952 || Public beta | |||
|- | |||
| 1.05 || 71141 || Public beta | |||
|- | |||
| 1.05 || 71195 || Public beta | |||
|- | |||
| 1.05 || 71212 || Public beta | |||
|- | |||
| 1.05 || 71275 || Public beta | |||
|- | |||
| 1.05 || 71382 || Public beta | |||
|- | |||
| 1.05 || 71547 || Public beta | |||
|- | |||
| 1.05 || 71726 || Public beta | |||
|- | |||
| 1.05 || 71732 || Public beta | |||
|- | |||
| 1.05 || 71749 || Public beta | |||
|- | |||
| 1.07 || 71750 || Full release | |||
|- | |||
| 1.07 || 71951 || Hotfix | |||
|- | |||
| 1.07 || 72588 || Public beta | |||
|- | |||
| 1.08 || 74450 || Full release | |||
|- | |||
| 1.09 || 78183 || Full release + Release Candidate | |||
|- | |||
| 1.10 || 80666 || Full release | |||
|} | |} | ||
==Version 1.01== | | | ||
===Engine=== | |||
{| class="wikitable" | |||
|+ Linux Dedicated Server Builds | |||
!Version !! Build !! Description | |||
|- | |||
| 1.04 || 59822 || Public alpha | |||
|- | |||
| 1.04 || 59923 || Public alpha | |||
|- | |||
| 1.04 || 59962 || Public alpha | |||
|- | |||
| 1.04 || 60159 || Public beta | |||
|- | |||
| 1.04 || 61018 || Public beta | |||
|- | |||
| 1.05 || 62021 || Full release | |||
|- | |||
| 1.07 || 71852 || Public beta | |||
|- | |||
| 1.08 || 76257 || Full release | |||
|- | |||
| 1.09 || 79146 || Public beta | |||
|- | |||
| 1.10 || 80666 || Full release | |||
|} | |||
|} | |||
== Version 1.10 == | |||
=== Highlights === | |||
* Added: Support for Arma 2: Free. | |||
* Improved: Stronger signature checking. | |||
* Commandline option -donothing (engine closes immediately after detecting this option). | |||
=== Engine === | |||
* Improved: Stronger signature checking. | |||
* Commandline option -donothing (engine closes immediately after detecting this option). | |||
=== Data === | |||
* Fixed: USMC_SoldierM_Marksman shadow bug {{Link|http://dev-heaven.net/issues/18462}} | |||
* Fixed: GP-25 smoke ammo missing images {{Link|http://dev-heaven.net/issues/17624}} | |||
== Version 1.09 == | |||
=== Highlights === | |||
*Various mission improvements | |||
*Broad range of fixes and tweaks | |||
=== Engine === | |||
* Updated: Merged various fixes from Operation Arrowhead | |||
* Fixed: Stop firing at vehicle crew once it is dead. ({{Link|http://dev-heaven.net/issues/5183}}) | |||
* Fixed: Rpt file no longer created in local settings when -profile is used ({{Link|http://dev-heaven.net/issues/13308}}) | |||
* Fixed: Some texture or model files not loaded from mod paths starting with @. ({{Link|http://dev-heaven.net/issues/14039}}) | |||
* New: -skipintro command line option to disable loading menu cutscenes. | |||
=== Missions === | |||
*Fixed: I2 - mission is not failling before the takeoff. | |||
*Fixed: C1,I1 - SD pistol mags were missing. | |||
*Fixed: C5 - high command icons were not loaded. | |||
*Fixed: C6 - task waypoint for transport important POW is fixed. | |||
*Fixed: C3 - smuggler not shooting. | |||
*Fixed: C2 - Pepan is not at the pump. | |||
*Fixed: I1 - Shilka was too strong. | |||
*Fixed: I1 - Razor is hunting down one enemy on whole chernarus. | |||
*Fixed: minor fixes in (CZ/RU) dubbing protocol. | |||
== Version 1.08 == | |||
=== Highlights === | |||
*Numerous stability and functionality fixes and improvements | |||
*Added many new scripting commands and event-handlers | |||
*Various visual optimizations | |||
*AI behaviour related fixes and improvements | |||
=== Engine === | |||
*New: Free camera can be locked to plain objects like trees. | |||
*New: New MP UI for Create Game (both host and remote). | |||
*Fixed: Fps degradation when vehicles collided with rocks ({{Link|http://dev-heaven.net/issues/2490}}) | |||
*New: -skipintro command line option to disable loading menu cutscenes. | |||
*Optimized: File cache memory handling is now faster. | |||
*Changed: foreach variable _index renamed to _forEachIndex | |||
*Fixed: Stop firing at vehicle crew once it is dead. ({{Link|http://dev-heaven.net/issues/5183}}) | |||
*Fixed: Rpt file no longer created in local settings when -profile is used ({{Link|http://dev-heaven.net/issues/13308}}) | |||
*Fixed: Some texture or model files not loaded from mod paths starting with @. ({{Link|http://dev-heaven.net/issues/14039}}) | |||
*Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. | |||
*New: Scripting command HostMission. | |||
*FIX: Engine crash with diag_log versus % | |||
*New: MP Diagnostics logged into the mpStatistics.log file at the end of mission. | |||
*New: VSync config option | |||
*New: GetResolution script function | |||
*New: forEach: variable _index added to retrieve the position of _x within the Array | |||
*New: getVariable: default value can be defined | |||
*Changed: Preprocessor error no longer terminates the game. | |||
*New: getTerrainHeightASL script function | |||
*Fixed: Reduced z-fight in scopes. | |||
*New: event handler "fired" returns magazine name and object of projectile. | |||
*Fixed: Slow animation step on some buildings (doors on LHD,..) | |||
*Fixed: Alpha blend in fog. | |||
*New: mergeConfigFile script function | |||
*Fixed: Heads of distant soldiers were sometimes invisible ({{Link|http://dev-heaven.net/issues/4023}}) | |||
*Fixed: Fired EH ({{Link|http://dev-heaven.net/issues/13971}}) | |||
*Fixed: Person - helicopter collision not causing helicopter damage, ({{Link|http://dev-heaven.net/issues/12107}}) | |||
*New: setSimpleTaskTarget script function | |||
*Fixed: SetIdentity (relate to 73319) | |||
*Fixed: Ammo created with createvehicle inflicts no "hit" damage | |||
*Fixed: My own shots no longer causing stress. | |||
*New: WeaponAssembled, WeaponDisassembled events | |||
*Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now. | |||
*Fixed: AI helicopters hovering too high when deploying troops on transport unload WP. | |||
*Improved: Animation interpolation no longer shortening hands. | |||
*Fixed: Relative formation command (advance/fallback/flank) now working as expected. | |||
*Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster. | |||
*New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. | |||
**When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod. | |||
*New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal | |||
*Improved: Improved helicopter AI formation flying and collision avoidance. | |||
*Fixed: MPEvents were not synchronized to clients after respawn. | |||
*Fixed: leaveVehicle no longer unassigns units from other groups ({{Link|http://dev-heaven.net/issues/3476}}) | |||
*Changed: Event handlers evaluation, EH are now processed after simulation. | |||
*Fixed: AI soldier unable to fire at targets below or above itself ({{Link|http://dev-heaven.net/issues/13668}}) | |||
*New: addBackpackCargo script function | |||
*New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens. | |||
*Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally) | |||
*New: Multiplayer Event Handlers MPKilled and MPHit. | |||
**Their event handlers are synchronized over network to be the same on all clients. | |||
**Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner. | |||
**Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers. | |||
*Fixed: Join group changes unit's side | |||
*Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config | |||
*Fixed: execVM with a zero sized file has frozen the game. | |||
*Fixed: Switching vision mode with fire mode | |||
*Fixed: AI equipped with TI see through smokes | |||
*Fixed: Commanding units with aiming deadzone | |||
*Fixed: crash on server when loading ban.txt | |||
*Fixed: crash in Ka52 while player as gunner | |||
*Fixed: Shadows sometimes disappeared, esp. when sun was behind a player. | |||
*Improved: changed tank AI driver behaviour | |||
*New: Better clients bad CDKey checking on server. | |||
*Fixed: Crash with AI leaving vehicle with GetOut EH ({{Link|http://dev-heaven.net/issues/11011}}) | |||
*Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect. | |||
*Fixed: Airplanes HUDs projected into infinity. | |||
*Improved: Tracers visible in all directions. | |||
*Fixed: Unable to connect to servers with equalModRequired. | |||
*Fixed: AI stuck while in combat/stealth mode | |||
*New: Explosive shells penetrate bushes; | |||
*Fixed: FireAtPosition aimpoint | |||
*Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable. | |||
*New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI). | |||
*New: Mods contents hashes are compared instead of mods lists when equal mods are required on server. | |||
*Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling. | |||
*Fixed: Terrain shadows were too short ({{Link|http://dev-heaven.net/issues/12328}}) | |||
*New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands | |||
*Experimental: TCMalloc used as a memory allocator. | |||
*New: Aircraft now auto-trims at high speed to prevent climbing. | |||
*Improved: More 3D/2D resolution ratios (8:7 and 6:5) added. | |||
*Fixed: Transport waited for dead unit to get out. | |||
*Fixed: NV tracers visible in TI ({{Link|http://dev-heaven.net/issues/11608}}) | |||
*Fixed: Decreased tank sliding. | |||
*Fixed: Sonic Cracks and Tracers not working in multiplayer | |||
*Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations. | |||
*Fixed: crew getting killed in vehicles driving from hill/slope | |||
*Fixed: Audio unsupported sample frequency error | |||
*Fixed: IRStrobe ({{Link|http://dev-heaven.net/issues/11852}}) | |||
*Fixed: 3D editor - creating of logic center failed ({{Link|http://dev-heaven.net/issues/11876}}) | |||
*Fixed: Unit in vehicle could not open gear in map. | |||
*Fixed: client freezes when accessing ammobox ({{Link|http://dev-heaven.net/issues/11577}}) | |||
*Fixed: No volume drop on distance with weapon click, car horn and etc. ({{Link|http://dev-heaven.net/issues/11689}}) | |||
*Fixed: Dead player bodies disappeared after respawn. | |||
*New: Repair vehicle and deactivate satchel charge action for engineer. | |||
*Fixed: EEIncomingMissile event parameter | |||
*New: Added scripting function disableTIEquipment. | |||
*New: Artillery computer; Fire at position AI command; enableEngineArtillery script command | |||
*Fixed: Surface sound in infinite terrain ({{Link|http://dev-heaven.net/issues/11430}}) | |||
*Fixed: AI vision was not affected by light sources. | |||
*Fixed: Birds were heard inside of a closed vehicle. | |||
*Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. ({{Link|http://dev-heaven.net/issues/11704}}) | |||
*Fixed: TI was red instead of B/W with some settings and graphics cards. | |||
*Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes. | |||
*Fixed: Disabled debugging message "Added texture headers from file" | |||
*Fixed: Av8 unable to takeoff from Chernarus NE airstrip ({{Link|http://dev-heaven.net/issues/3240}}) | |||
*Fixed: Fog and sky colors did not match when dark. | |||
*Fixed: Moon rotates when moving camera ({{Link|http://dev-heaven.net/issues/8051}}) | |||
*Fixed: Stars no longer visible through terrain with low view distance ({{Link|http://dev-heaven.net/issues/8374}}) | |||
*Fixed: Improved game stability with a small page file. | |||
*Fixed: Gun recoil in ironsights view was missing kick-back ({{Link|http://dev-heaven.net/issues/4401}}) | |||
*Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction | |||
== Version 1.07 == | |||
=== Highlights === | |||
*Numerous stability and peformance improvements | |||
*Various multiplayer fixes and improvements | |||
*Improved support for CPUs with 4 and more cores | |||
*Larger file cache on systems with more RAM | |||
*Sound improvements | |||
*AI improvements | |||
=== Engine === | |||
*Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS. | |||
*File cache size increased a lot on systems with 4 GB RAM or more. | |||
*Fixed: C130 was crashing on takeoff. | |||
*Fixed crash {{Link|http://dev-heaven.net/issues/11097}} | |||
*Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this. | |||
*Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all) | |||
*Fixed: Crash while rendering some custom worlds, e.g Schmalfelden | |||
*Fixed: Character animation jerky after a unit disembarked a vehicle ({{Link|http://dev-heaven.net/issues/3116}}) | |||
*Fixed: Fps stayed low after spawning and deleted many units. See {{Link|http://dev-heaven.net/issues/5147}} | |||
*New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6) | |||
*Improved: File handle management when more then 448 pbos are present is now more efficient. | |||
*Improved: Increased limits to prevent "Too many virtual memory blocks requested" error. | |||
*Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden). | |||
*Fixed: Some objects were shortly "flashing" while changing LODs. | |||
*Improved: Increased dynamic cloud layer visibility. | |||
*Fixed: Shadow artifacts visible on some windows while moving. | |||
*Fixed: Car horn not played in MP | |||
*Fixed: Transient z-fight-like shadows artifacts while zooming. | |||
*Fixed: AI vision was too good on moonless nights. | |||
*Fixed: Steam Overlay used during loading screen no longer disabled the keyboard. | |||
*New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading | |||
*"enablesimulation" fixed on dedicated server | |||
*VoN volume slider | |||
*Improved: Reduced stutter when looking around, esp. with visibility 5 km or more. | |||
*Reduced parallax map artifacts on sloped terrain. | |||
*HDRPrecision 16 or 32 respected when users selects it and card supports it. | |||
*MP: Changed bandwidth estimation defaults as almost all players use broadband connection. | |||
*Fixed: AI is now able to take off with Camel airplane addon. | |||
*Improved AI airplane landing from very high altitude. | |||
*Optimized: Grass not rendered when flying high and fast, should reduce stutter. | |||
*New: Units report when reloading in combat situations. | |||
*New: Units report when throwing grenades in combat situations. | |||
*Fixed: AI Units called "covering" repeatedly while reloading. | |||
*"Cover me", "Covering" was often told repeateadly after busy radio channel periods. | |||
*Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time. | |||
*New: Scripting function hideObject. | |||
*Fixed: Shining glasses on head preview in "edit player" menu. | |||
*Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection. | |||
*Improved: AI airplane now aiming at the ground targets using rudder as well. | |||
*Fixed: Some AI airplanes oscillated sideways when flying slow. | |||
*Fixed: Improved helicopter aiming with unguided rockets. | |||
*Fixed: AT/RPG soldiers often missed targets. | |||
*Fixed: Spatial weapon sounds | |||
*Fixed: 3D resolution now maintained correctly when Alt-Tabbing. | |||
*Improved: "Invalid crew" config error no longer exits to desktop. | |||
*Fixed: The voice over net speech was often delayed more than required. | |||
*Fixed: Window size/position was not stored after a change. | |||
=== Missions === | |||
*Fixes and improvements in most of the campaign, SP and MP missions | |||
=== Data === | |||
*Improved: armor on MLRS, Ikarus and armored HMMWV. | |||
*Fixed: speed indicator on M1030 motocycle. | |||
*Fixed: geometry on "Objects - Illuminant Tower". | |||
*Fixed: get-in points in GRAD. | |||
*Fixed: graphics artifact on T72 wreck and pickup wreck. | |||
*Fixed: shadows on ammo-boxes. | |||
*Improved: iron signs on Makarov, M9 and M9 SD | |||
*Improved: penetrability on wrecks of vehicles. | |||
*Fixed: zeroing of silenced G36. | |||
== Version 1.05 == | |||
=== Highlights === | |||
*Free bonus campaign Eagle Wing | |||
*Free bonus helicopter addon AH-64D | |||
*New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for diplomacy between factions | |||
*Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command) | |||
*Significant performance improvements, especially in large towns | |||
*Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM | |||
*Grass now provides concealment also in distance | |||
*Improved hit detection and damage system | |||
*Improved object visibility and less significant objects popping in distance | |||
*Spatial sound improvements | |||
*Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game | |||
*Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options | |||
*Various crash opportunities fixed | |||
*Linux server support added (dedicated server file available as separate download) | |||
*New GUI to various dedicated server settings | |||
*DRM free for users of legitimate installs | |||
*Optional BattlEye anti-cheat protection | |||
*Airplane Heads-Up displays reworked | |||
=== Engine === | |||
*Improved: Convoy movement a lot smoother, esp. on roads. | |||
*Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected | |||
*Improved: Cars are now following road turns and corners better. | |||
*Improved: Enabled commanding during conversations. | |||
*Improved: Helicopters now crashing less often when engaging ground targets. | |||
*Fixed: Crash when copying trigger activated by a group. | |||
*Fixed: AI subordinates in a player group were often not moving in combat until player has stopped. | |||
*Fix: Dedicated server window has not react to some window messages often (such as focus loss) | |||
*Changed: Destroy helicopter if on ground and upside down. | |||
*Changed: Increased range of ILS signal from 3 to 8 km. | |||
*Improved: increased VASI brightness to increase its visible range. | |||
*New: BattlEye support | |||
*Changed: Helicopters crash into the ground condition improved. | |||
*Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure. | |||
*Improved: AI subordinates in a player lead group now respect formation when choosing a cover. | |||
*Fixed: After revert, year was restored to 1985. | |||
*New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions. | |||
*Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch. | |||
*Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages. | |||
*Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command. | |||
*Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone. | |||
*Changed: AI follows leader stance, but does not switch to combat behavior when player is prone. | |||
*Changed: Units now never enter cover while moving in compact (Delta or File) formations. | |||
*Fixed: MP client could not use laser designator in vehicles. | |||
*Fixed: Changing window size is no longer possible inside of video options screen. | |||
*Improved: Longer view distance for objects when high view distance is used. | |||
*New: FreeTrack support using FreeTrackClient.dll | |||
*Changed: Formation direction now adjusts to human leader body direction, not a movement direction. | |||
*Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects. | |||
*New: Scripting function enableAIFeature to disable new AI features when old behavior is required. | |||
*Improved: AI covering units tend to stay close to each other. | |||
*Fixed: MultiPlayer client crash caused by certain custom sound | |||
*Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them. | |||
*Fixed: AI subordinates should now respect formation more when moving in combat. | |||
*Fixed: Group leader was often running far ahead alone in combat. | |||
*Fixed: AI leader did not wait for a player to cover him when moving in combat. | |||
*Fixed: Improved vehicles and motorcycles driving. | |||
*New: Alt-Enter can be used to switch window/fullscreen while paused. | |||
*New: Execute action with LMB can be unmapped. | |||
*Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen. | |||
*Fixed: Player is no more target when commanding in external view. | |||
*New: Windowed/Fullscreen can now be switched ingame (in Video options). | |||
*Fixed: More 32b overflows caused by 8 GB RAM + large VRAM. | |||
*Fixed: Most vehicle gunners did not provide suppressive fire. | |||
*Fixed: AI did not use suppressive fire against enemies seen while holding fire. | |||
*Fixed: Spatial explosions sounds | |||
*Fixed: Suppress in the commanding menu did nothing. | |||
*New: Suppressive fire against known enemies can be scripted using unit suppressFor time. | |||
*Fixed: After spawning new types of entities via script, game could randomly freeze or crash. | |||
*Fixed: Airplane, helicopter, car and ship control was lost while map was active. | |||
*Fixed: DOF in 3D scope view | |||
*Analogue throttle working for helicopters as well. | |||
*Fixed: Startup sounds are not spatial and stick to audio channels | |||
*Covering soldier in grass ("Grass layer") | |||
*Improved: Small hit be ignored by hitpoints (configurable by minimalHit) | |||
*Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). | |||
*New: IK weapon animations are now blending with primary animations. | |||
*Fixed: VoN direct speaking distance fade out | |||
*Fixed: support the highest Matrox TrippleHead2Go resolutions | |||
*Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). | |||
*Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg. | |||
*Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start | |||
*Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons | |||
=== Missions === | |||
*New: Two benchmark missions. | |||
*New: Multiplayer warfare mission: When diplomacy fails. | |||
*New: Mini campaign Eagle wing. | |||
*Fixed: Dogs of war - several fixes of scripts. | |||
*Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel. | |||
*Fixed: Badlands, Dogs of war(MP) - fixed buying units. | |||
*Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling. | |||
*Fixed: Into the storm - several CO-OP scripts fixes. | |||
=== Data === | |||
*Fixed: RPG7L loaded missile model. | |||
*Fixed: No weapons on pods from pilot view in Ka-52. | |||
*Improved: Various weapons range setting. | |||
*Fixed: ZSU and ZU-23 rate of fire. | |||
*Fixed: Get-in points in static weapons. | |||
*Improved: Hit-points system for all vehicles. | |||
*New: Civilian cars registration plates. | |||
*New: Enabled clan-sign on vehicles. | |||
*Fixed: Fade-away of Pickup and Off-road in long distance. | |||
*Fixed: Get-in point for Pickup(PKM). | |||
*New: GUI Server commanding options in MP. | |||
*Improved: GUI Servers browse. | |||
*Improved: Several fixes in dubbing. | |||
*Improved: Various vehicle/turrets optics zoom and effects changed. | |||
== Version 1.04 == | |||
=== Highlights === | |||
*Mouse controls: Improved mouse handling and responsiveness | |||
*Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems | |||
*Sound: Fixed speed of sound simulation and other improvements | |||
*Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements | |||
=== Engine === | |||
*New: Added mouse smoothing to game options. | |||
*New: Enabled multiple parameters for MP missions. | |||
*New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config. | |||
*New: Command line argument -cpuCount=NNN to override cpu count detection. | |||
*Improved: Mouse smoothing disabled for fast movement. | |||
*Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0; | |||
*Improved: Audio volume settings. | |||
*Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. | |||
*Fixed: Autocoordination caused rudder oscillation in high speed flight. | |||
*Fixed: Crashes in VoN when many players were speaking simultaneously. | |||
*Fixed: Immortal freezed soldiers occured in MP. | |||
*Fixed: Broken kill scoring in MP (two points for unit kill). | |||
*Fixed: Input key actions are no longer active while chat mode. | |||
*Fixed: Diag_log used with long text argument caused crash. | |||
*Fixed: Mouse scrolling in diary. | |||
*Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. | |||
*Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape. | |||
*Fixed: Time of day synchronized on client after connection to server. | |||
*Fixed: Speed of sound simulation. | |||
*Fixed: Fire from rifle distort sound. | |||
*Fixed: Crash by malformed input to a diag_log scripting function. | |||
*Fixed: Dark muzzle flash in some of the weapon optics. | |||
*Fixed: MP: Ships and boats used excessive bandwidth and CPU power. | |||
*Fixed: Players are no longer forced to reconnect after MP Load on server. | |||
*Fixed: Bike rider can be no longer healed. | |||
*Fixed: Sometimes crew of a near vehicle was visible through the vehicle. | |||
=== Missions === | |||
*Improved: Communication menu updated to work with the new menu systems. | |||
*Fixed: Some persistent RE calls added for better JIP compatibility in campaign. | |||
*Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call. | |||
*Fixed: Scene area cleared from exploding destroyed vehicles during various scenes. | |||
*Fixed: Possible appearance of immortal non-player characters in campaign. | |||
*Fixed: (First to Fight) MP: Logos shown on client every time after JIP. | |||
*Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP. | |||
*Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor. | |||
*Fixed: (Into the Storm) MP: Bad position of client players during converation. | |||
*Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog. | |||
*Fixed: (Into the Storm) MP: No callsign for HQ entity on clients. | |||
*Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV. | |||
*Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey. | |||
*Fixed: (Manhattan) Escort chopper often shot down. | |||
*Fixed: (Manhattan) Palyer stuck in the animation after first scene. | |||
*Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle. | |||
*Fixed: (Badlands) Non-fucntional ending in campaign scenario. | |||
*Fixed: (Missing in Action) Redundant random sentences from Razor. | |||
=== Modules === | |||
*Improved: Ambient Civilians module caused lag in MP due to window lights. | |||
*Fixed: Undefined variables in Ambient Civilians module. | |||
*Fixed: High Command could behave strange when someone added his own display event handler. | |||
*Fixed: Wrong positions of objects/logics. | |||
*Fixed: Performance problems related to Animals module in MP. | |||
=== Data === | |||
*Improved: Some of the vehicle HUDs now contain missing info. | |||
*Fixed: Alignment issues on several wrapper UI screens. | |||
== Version 1.03 == | |||
=== Highlights === | |||
*Major AI tweaking and balancing (especially AI infantry can hear much less) | |||
*Improved multiplayer and cooperative campaign (saving games, connection issues) | |||
*Numerous fixes and improvements in the Harvest Red campaign | |||
=== Engine === | |||
*New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. | |||
*New: command line option -showScriptErrors introduced to show errors in scripts on-screen | |||
*New: Direct analogue throttle and brake for airplanes now available. | |||
*New: More flexible configuration of Flares in the config (brightness, size) | |||
*New: Mission name (with * indicated unsaved work) displayed in the mission editor | |||
*New: Keyboard shortcuts in the mission editor | |||
*Improved: better handling of gravitation for shots (esp. for grenades) | |||
*Improved: Building destruction | |||
*Improved: Better airplane HUD visibility both night and day | |||
*Optimization: Reduced frame stutter near map borders. | |||
*Hotfix: Players are forced to reconnect after MP Load on server. | |||
*Fixed: no particles effect when hit object with destructNo | |||
*Fixed: grenades may explode only on the final impact | |||
*Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now | |||
*Fixed: missiles should pass through vegetation | |||
*Fixed: Player connected to loaded game was sometimes frozen. | |||
*Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. | |||
*Fixed: Possible crash with laser designator active. | |||
*Fixed: Sometimes crew of a close vehicle was visible through the vehicle. | |||
*Fixed: Infinite looping of commands 'Stop' in radio. | |||
*Fixed: Rainbow could be visible even with sun below horizon. | |||
*Fixed: 3D Editor - civilian and resistance units did not work correctly | |||
*Fixed: Sea surface was not rendered in NE area out of map. | |||
*Fixed: Terrain surface was sometimes using wrong parallax map. | |||
*Fixed: Grenade could sometimes destroy a building just by impact | |||
*Fixed: Radio messages sometimes echoed | |||
*Fixed: Team switch did not work when player died | |||
*Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. | |||
*Fixed: Prevent killed AI units reporting who killed them. | |||
*Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity | |||
*Fixed: Leaning 'limits' did not work with TrackIR | |||
*Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load. | |||
*Fixed: Problems with saving and loading games in cooperative campaign | |||
=== Missions === | |||
*Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War) | |||
*Improved: autosave logic to not save when it was not safe | |||
*Improved: Eye for an Eye in Scenarios | |||
=== Modules === | |||
*Fixed: Warfare fast travel on clients was not using logistic values | |||
*Fixed: Warfare money sending | |||
*Fixed: Warfare HQ multiple reports | |||
*Fixed: First-Aid: Action module caused healing scripts to run twice | |||
*Fixed: Supply drop not ending (wrong vehicle class) | |||
*New: First-Aid modules work with respawn | |||
*New: First-Aid ability to stop healing | |||
*New: Added ability to add Support Requests that do not expire. | |||
*Improved: First-Aid modules more robust and faster | |||
*Improved: Better support for side Resistance in SOM / ACM. | |||
=== Data === | |||
*Fixed: Invisible driver in UAZ (MG and GL) | |||
*Fixed: AI soldiers were able to hear extremely well | |||
*Fixed: various minor problems on buildings | |||
*Fixed: rocks destruction effect changed | |||
*Fixed: penetrability of some vegetation | |||
*Fixed: collision geometry of A_BuildingWIP | |||
*Fixed: react FSM core conversations | |||
*Fixed: cargo animations in LAV25 | |||
*Fixed: indicators in Ka52 when using NVG | |||
*Fixed: cargo animations in BTR | |||
*Fixed: Warfare keypoint on Chernarus | |||
== Version 1.02 Updated == | |||
=== Highlights === | |||
*Antialiasing enabled in Video options | |||
*Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead | |||
=== Engine === | |||
*Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more | |||
*Enabled MSAA in Video options | |||
*Fixed possible crash in Radio target reporting for NULL target | |||
*Fixed DOF always enabled on game start. | |||
*Added safeguard againg frequent reset into RequestFlushMemory as well. | |||
*Improved Cannot create surface Rpt messages. | |||
*Relaxed reset recovery conditions to that "profylactic" reset happens less often. | |||
*HC command - enabled page selection | |||
*Commandline parameter -netlog available in retail version again | |||
*Editor fix: modules info serialization Fixed | |||
*Fix: weapon fire effects in MP | |||
== Version 1.02 == | |||
=== Highlights === | |||
*Improved AI driving skills | |||
*Lowered enemy AI skills for regular and recruit difficulty levels | |||
*Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. | |||
*Fixed multiplayer session NAT negotiation | |||
*Improved game stability (various crash opportunities fixed) | |||
*Multiple save slots supported | |||
*Improved terrain shape beyond map borders | |||
*Various campaign and localisation fixes and improvements | |||
*Modules (F7) support added in the Mission Editor | |||
=== Engine === | |||
*Multiple savegame positions allowed. | |||
*Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles). | |||
*Multiplayer server browser enlarged. | |||
*Improved steering for car. | |||
*Improved mobile artillery simulation. | |||
*Improved terrain shape beyond map borders. | |||
*Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. | |||
*Added UAV camera stabilization. | |||
*Indication of player connection status in list of players (Diary). | |||
*Possible to connect to server with template-based MP scenario. | |||
*Repeated weapon change command fixed in radio protocol. | |||
*Game no longer crashes when copying a linked trigger in the Mission Editor. | |||
*Different radio notification of multiple units attacking. | |||
*NAT negotiation issue removed (different negative sign cookie on client and server). | |||
*Fixed possible crash after or during Get In in multiplayer. | |||
*Improved transfer of building destruction in multiplayer. | |||
*Fine surface information are now properly used for surface properties. | |||
*Destroyed targets are no more massively reported after player has left the vehicle. | |||
*Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored). | |||
*VON no longer crashes the game in certain circumstances. | |||
*AI sprinting on the spot removed if route was planned across the roof. | |||
*Server shown as passworded in Server Browser when passworded or locked. | |||
*Improved functionality of Get In command if player is vehicle commander. | |||
*Swimming soldiers no longer drop inventory items. | |||
*Swimming players cannot use Gear dialog. | |||
*New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc. | |||
*Fillrate optimization in Video Options is now defined via combo box. | |||
*Improved light count optimization (should help performance when many distant lights are present). | |||
*Low-frequency effect (subwoofer) improved. | |||
=== Scenarios === | |||
*Added or fixed markers in pre-mission briefings in various scenarios. | |||
*"Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed. | |||
*"Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue. | |||
*"Trial by Fire" script error fixed. | |||
*Campaign: Time flow screen added to scenario intros. | |||
*Campaign: "Murder" mission ends are now triggered also when firing from a vehicle. | |||
*Campaign: Multiplayer info for all campaign scenarios added. | |||
*Campaign: Scene-specific sound entities are deleted after end of a scene. | |||
*"First to Fight" campaign scenario: | |||
**Shooting range bug fixed. | |||
**Officer's speech has titles added. | |||
*"First to Fight" campaign scenario: O'Hara animation speed fixed. | |||
*"Into the Storm" campaign scenario: Conditions of interaction with civilians improved. | |||
*"Razor Two" campaign scenario: | |||
**Mission-failed end now performs correctly. | |||
**Razor members cannot use UAV during conversations. | |||
*"One Week Later" campaign interlude: Conversation more logical. | |||
*"Manhattan" campaign scenario: | |||
**Animations of ambient people improved. | |||
**Task waypoint for main task positioned better. | |||
**Insurgent animations after death disabled in scene. | |||
**Civilian woman stuck near transport prevented. | |||
**Reinforcements navigation fixed. | |||
*"Bitter Chill" campaign scenario: | |||
**Conversations and broken mission flow fixed. | |||
**Accidental death of Cpt. Shaftoe after a scene prevented. | |||
**Improved positions of several killed unit. | |||
**Radio chatter disabled where disturbing. | |||
*"Badlands" campaign scenario: | |||
**Ending and conversation flow fixes. | |||
**Scene of talking to locals improved. | |||
*"Dogs of War" campaign scenario: | |||
**Insurgent leader presence now logical. | |||
**Several story-related vehicles are now properly usable. | |||
**Initial conversation work in multiplayer. | |||
*"War That Never Was" campaign outro: Amount of units decreased, behaviour improved. | |||
*AI grouping prevented in team deathmatch and deathmatch scenarios. | |||
*Module for limiting area of operation script fixes. | |||
*Recomposed fortifications and minor fixes in Warfare. | |||
*First-aid module performance improvements. | |||
*Language and gameplay fixes in multiplayer and singleplayer templates. | |||
=== Art/Environment === | |||
*Changed lighting values for early morning and dusk. | |||
*Improved wheeled vehicles turning definitions. | |||
*Utes: Improved carrier deck collision shape and F-35B geometry. | |||
*Gas stations on map can now refuel nearby vehicles. | |||
*Minor object fixes on Chernarus map (traffic signs tweaks, small objects). | |||
*Added small signs to Chernarus map. | |||
*Less frequent occurence of thunderbolts. | |||
== Version 1.01 == | |||
=== Engine === | |||
*Fixed: AI sometimes did not respond | *Fixed: AI sometimes did not respond | ||
Line 34: | Line 952: | ||
*Fixed: Terrain LOD produces white spots | *Fixed: Terrain LOD produces white spots | ||
===Communications=== | === Communications === | ||
*Improvements in the quality of radio communications | *Improvements in the quality of radio communications | ||
*Standardized reporting on known targets have been improved | *Standardized reporting on known targets have been improved | ||
===Campaign=== | === Campaign === | ||
*Support for up to 4 players in co-op mode | *Support for up to 4 players in co-op mode | ||
Line 49: | Line 967: | ||
*Some missing audio files added | *Some missing audio files added | ||
===Environment=== | === Environment === | ||
*Rendering of improved surface water | *Rendering of improved surface water | ||
*Various minor fixes and improvements | *Various minor fixes and improvements | ||
===Sound Effects=== | === Sound Effects === | ||
*Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness) | *Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness) | ||
===Control Surface=== | === Control Surface === | ||
*Improved GPS support (Ctrl + right mouse when GPS is available) | *Improved GPS support (Ctrl + right mouse when GPS is available) | ||
Line 67: | Line 985: | ||
*Hide task pane to look in the middle of the screen to release | *Hide task pane to look in the middle of the screen to release | ||
===Models=== | === Models === | ||
*Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places) | *Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places) |
Latest revision as of 21:41, 16 May 2024
This article details the version history for Arma 2.
Build Numbers
Mapping "commercial" version numbers to build numbers:
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Version 1.10
Highlights
- Added: Support for Arma 2: Free.
- Improved: Stronger signature checking.
- Commandline option -donothing (engine closes immediately after detecting this option).
Engine
- Improved: Stronger signature checking.
- Commandline option -donothing (engine closes immediately after detecting this option).
Data
- Fixed: USMC_SoldierM_Marksman shadow bug -dead link-
- Fixed: GP-25 smoke ammo missing images -dead link-
Version 1.09
Highlights
- Various mission improvements
- Broad range of fixes and tweaks
Engine
- Updated: Merged various fixes from Operation Arrowhead
- Fixed: Stop firing at vehicle crew once it is dead. (-dead link-)
- Fixed: Rpt file no longer created in local settings when -profile is used (-dead link-)
- Fixed: Some texture or model files not loaded from mod paths starting with @. (-dead link-)
- New: -skipintro command line option to disable loading menu cutscenes.
Missions
- Fixed: I2 - mission is not failling before the takeoff.
- Fixed: C1,I1 - SD pistol mags were missing.
- Fixed: C5 - high command icons were not loaded.
- Fixed: C6 - task waypoint for transport important POW is fixed.
- Fixed: C3 - smuggler not shooting.
- Fixed: C2 - Pepan is not at the pump.
- Fixed: I1 - Shilka was too strong.
- Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
- Fixed: minor fixes in (CZ/RU) dubbing protocol.
Version 1.08
Highlights
- Numerous stability and functionality fixes and improvements
- Added many new scripting commands and event-handlers
- Various visual optimizations
- AI behaviour related fixes and improvements
Engine
- New: Free camera can be locked to plain objects like trees.
- New: New MP UI for Create Game (both host and remote).
- Fixed: Fps degradation when vehicles collided with rocks (-dead link-)
- New: -skipintro command line option to disable loading menu cutscenes.
- Optimized: File cache memory handling is now faster.
- Changed: foreach variable _index renamed to _forEachIndex
- Fixed: Stop firing at vehicle crew once it is dead. (-dead link-)
- Fixed: Rpt file no longer created in local settings when -profile is used (-dead link-)
- Fixed: Some texture or model files not loaded from mod paths starting with @. (-dead link-)
- Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
- New: Scripting command HostMission.
- FIX: Engine crash with diag_log versus %
- New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
- New: VSync config option
- New: GetResolution script function
- New: forEach: variable _index added to retrieve the position of _x within the Array
- New: getVariable: default value can be defined
- Changed: Preprocessor error no longer terminates the game.
- New: getTerrainHeightASL script function
- Fixed: Reduced z-fight in scopes.
- New: event handler "fired" returns magazine name and object of projectile.
- Fixed: Slow animation step on some buildings (doors on LHD,..)
- Fixed: Alpha blend in fog.
- New: mergeConfigFile script function
- Fixed: Heads of distant soldiers were sometimes invisible (-dead link-)
- Fixed: Fired EH (-dead link-)
- Fixed: Person - helicopter collision not causing helicopter damage, (-dead link-)
- New: setSimpleTaskTarget script function
- Fixed: SetIdentity (relate to 73319)
- Fixed: Ammo created with createvehicle inflicts no "hit" damage
- Fixed: My own shots no longer causing stress.
- New: WeaponAssembled, WeaponDisassembled events
- Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
- Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
- Improved: Animation interpolation no longer shortening hands.
- Fixed: Relative formation command (advance/fallback/flank) now working as expected.
- Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
- New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.
- When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
- New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
- Improved: Improved helicopter AI formation flying and collision avoidance.
- Fixed: MPEvents were not synchronized to clients after respawn.
- Fixed: leaveVehicle no longer unassigns units from other groups (-dead link-)
- Changed: Event handlers evaluation, EH are now processed after simulation.
- Fixed: AI soldier unable to fire at targets below or above itself (-dead link-)
- New: addBackpackCargo script function
- New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
- Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
- New: Multiplayer Event Handlers MPKilled and MPHit.
- Their event handlers are synchronized over network to be the same on all clients.
- Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner.
- Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
- Fixed: Join group changes unit's side
- Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
- Fixed: execVM with a zero sized file has frozen the game.
- Fixed: Switching vision mode with fire mode
- Fixed: AI equipped with TI see through smokes
- Fixed: Commanding units with aiming deadzone
- Fixed: crash on server when loading ban.txt
- Fixed: crash in Ka52 while player as gunner
- Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
- Improved: changed tank AI driver behaviour
- New: Better clients bad CDKey checking on server.
- Fixed: Crash with AI leaving vehicle with GetOut EH (-dead link-)
- Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
- Fixed: Airplanes HUDs projected into infinity.
- Improved: Tracers visible in all directions.
- Fixed: Unable to connect to servers with equalModRequired.
- Fixed: AI stuck while in combat/stealth mode
- New: Explosive shells penetrate bushes;
- Fixed: FireAtPosition aimpoint
- Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
- New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
- New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
- Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
- Fixed: Terrain shadows were too short (-dead link-)
- New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
- Experimental: TCMalloc used as a memory allocator.
- New: Aircraft now auto-trims at high speed to prevent climbing.
- Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
- Fixed: Transport waited for dead unit to get out.
- Fixed: NV tracers visible in TI (-dead link-)
- Fixed: Decreased tank sliding.
- Fixed: Sonic Cracks and Tracers not working in multiplayer
- Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
- Fixed: crew getting killed in vehicles driving from hill/slope
- Fixed: Audio unsupported sample frequency error
- Fixed: IRStrobe (-dead link-)
- Fixed: 3D editor - creating of logic center failed (-dead link-)
- Fixed: Unit in vehicle could not open gear in map.
- Fixed: client freezes when accessing ammobox (-dead link-)
- Fixed: No volume drop on distance with weapon click, car horn and etc. (-dead link-)
- Fixed: Dead player bodies disappeared after respawn.
- New: Repair vehicle and deactivate satchel charge action for engineer.
- Fixed: EEIncomingMissile event parameter
- New: Added scripting function disableTIEquipment.
- New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
- Fixed: Surface sound in infinite terrain (-dead link-)
- Fixed: AI vision was not affected by light sources.
- Fixed: Birds were heard inside of a closed vehicle.
- Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (-dead link-)
- Fixed: TI was red instead of B/W with some settings and graphics cards.
- Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
- Fixed: Disabled debugging message "Added texture headers from file"
- Fixed: Av8 unable to takeoff from Chernarus NE airstrip (-dead link-)
- Fixed: Fog and sky colors did not match when dark.
- Fixed: Moon rotates when moving camera (-dead link-)
- Fixed: Stars no longer visible through terrain with low view distance (-dead link-)
- Fixed: Improved game stability with a small page file.
- Fixed: Gun recoil in ironsights view was missing kick-back (-dead link-)
- Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
Version 1.07
Highlights
- Numerous stability and peformance improvements
- Various multiplayer fixes and improvements
- Improved support for CPUs with 4 and more cores
- Larger file cache on systems with more RAM
- Sound improvements
- AI improvements
Engine
- Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
- File cache size increased a lot on systems with 4 GB RAM or more.
- Fixed: C130 was crashing on takeoff.
- Fixed crash -dead link-
- Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
- Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
- Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
- Fixed: Character animation jerky after a unit disembarked a vehicle (-dead link-)
- Fixed: Fps stayed low after spawning and deleted many units. See -dead link-
- New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
- Improved: File handle management when more then 448 pbos are present is now more efficient.
- Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
- Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
- Fixed: Some objects were shortly "flashing" while changing LODs.
- Improved: Increased dynamic cloud layer visibility.
- Fixed: Shadow artifacts visible on some windows while moving.
- Fixed: Car horn not played in MP
- Fixed: Transient z-fight-like shadows artifacts while zooming.
- Fixed: AI vision was too good on moonless nights.
- Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
- New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
- "enablesimulation" fixed on dedicated server
- VoN volume slider
- Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
- Reduced parallax map artifacts on sloped terrain.
- HDRPrecision 16 or 32 respected when users selects it and card supports it.
- MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
- Fixed: AI is now able to take off with Camel airplane addon.
- Improved AI airplane landing from very high altitude.
- Optimized: Grass not rendered when flying high and fast, should reduce stutter.
- New: Units report when reloading in combat situations.
- New: Units report when throwing grenades in combat situations.
- Fixed: AI Units called "covering" repeatedly while reloading.
- "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
- Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
- New: Scripting function hideObject.
- Fixed: Shining glasses on head preview in "edit player" menu.
- Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
- Improved: AI airplane now aiming at the ground targets using rudder as well.
- Fixed: Some AI airplanes oscillated sideways when flying slow.
- Fixed: Improved helicopter aiming with unguided rockets.
- Fixed: AT/RPG soldiers often missed targets.
- Fixed: Spatial weapon sounds
- Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
- Improved: "Invalid crew" config error no longer exits to desktop.
- Fixed: The voice over net speech was often delayed more than required.
- Fixed: Window size/position was not stored after a change.
Missions
- Fixes and improvements in most of the campaign, SP and MP missions
Data
- Improved: armor on MLRS, Ikarus and armored HMMWV.
- Fixed: speed indicator on M1030 motocycle.
- Fixed: geometry on "Objects - Illuminant Tower".
- Fixed: get-in points in GRAD.
- Fixed: graphics artifact on T72 wreck and pickup wreck.
- Fixed: shadows on ammo-boxes.
- Improved: iron signs on Makarov, M9 and M9 SD
- Improved: penetrability on wrecks of vehicles.
- Fixed: zeroing of silenced G36.
Version 1.05
Highlights
- Free bonus campaign Eagle Wing
- Free bonus helicopter addon AH-64D
- New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for diplomacy between factions
- Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
- Significant performance improvements, especially in large towns
- Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
- Grass now provides concealment also in distance
- Improved hit detection and damage system
- Improved object visibility and less significant objects popping in distance
- Spatial sound improvements
- Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
- Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
- Various crash opportunities fixed
- Linux server support added (dedicated server file available as separate download)
- New GUI to various dedicated server settings
- DRM free for users of legitimate installs
- Optional BattlEye anti-cheat protection
- Airplane Heads-Up displays reworked
Engine
- Improved: Convoy movement a lot smoother, esp. on roads.
- Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
- Improved: Cars are now following road turns and corners better.
- Improved: Enabled commanding during conversations.
- Improved: Helicopters now crashing less often when engaging ground targets.
- Fixed: Crash when copying trigger activated by a group.
- Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
- Fix: Dedicated server window has not react to some window messages often (such as focus loss)
- Changed: Destroy helicopter if on ground and upside down.
- Changed: Increased range of ILS signal from 3 to 8 km.
- Improved: increased VASI brightness to increase its visible range.
- New: BattlEye support
- Changed: Helicopters crash into the ground condition improved.
- Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
- Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
- Fixed: After revert, year was restored to 1985.
- New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
- Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
- Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
- Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
- Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
- Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
- Changed: Units now never enter cover while moving in compact (Delta or File) formations.
- Fixed: MP client could not use laser designator in vehicles.
- Fixed: Changing window size is no longer possible inside of video options screen.
- Improved: Longer view distance for objects when high view distance is used.
- New: FreeTrack support using FreeTrackClient.dll
- Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
- Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
- New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
- Improved: AI covering units tend to stay close to each other.
- Fixed: MultiPlayer client crash caused by certain custom sound
- Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
- Fixed: AI subordinates should now respect formation more when moving in combat.
- Fixed: Group leader was often running far ahead alone in combat.
- Fixed: AI leader did not wait for a player to cover him when moving in combat.
- Fixed: Improved vehicles and motorcycles driving.
- New: Alt-Enter can be used to switch window/fullscreen while paused.
- New: Execute action with LMB can be unmapped.
- Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
- Fixed: Player is no more target when commanding in external view.
- New: Windowed/Fullscreen can now be switched ingame (in Video options).
- Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
- Fixed: Most vehicle gunners did not provide suppressive fire.
- Fixed: AI did not use suppressive fire against enemies seen while holding fire.
- Fixed: Spatial explosions sounds
- Fixed: Suppress in the commanding menu did nothing.
- New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
- Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
- Fixed: Airplane, helicopter, car and ship control was lost while map was active.
- Fixed: DOF in 3D scope view
- Analogue throttle working for helicopters as well.
- Fixed: Startup sounds are not spatial and stick to audio channels
- Covering soldier in grass ("Grass layer")
- Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
- Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
- New: IK weapon animations are now blending with primary animations.
- Fixed: VoN direct speaking distance fade out
- Fixed: support the highest Matrox TrippleHead2Go resolutions
- Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
- Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
- Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
- Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
Missions
- New: Two benchmark missions.
- New: Multiplayer warfare mission: When diplomacy fails.
- New: Mini campaign Eagle wing.
- Fixed: Dogs of war - several fixes of scripts.
- Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
- Fixed: Badlands, Dogs of war(MP) - fixed buying units.
- Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
- Fixed: Into the storm - several CO-OP scripts fixes.
Data
- Fixed: RPG7L loaded missile model.
- Fixed: No weapons on pods from pilot view in Ka-52.
- Improved: Various weapons range setting.
- Fixed: ZSU and ZU-23 rate of fire.
- Fixed: Get-in points in static weapons.
- Improved: Hit-points system for all vehicles.
- New: Civilian cars registration plates.
- New: Enabled clan-sign on vehicles.
- Fixed: Fade-away of Pickup and Off-road in long distance.
- Fixed: Get-in point for Pickup(PKM).
- New: GUI Server commanding options in MP.
- Improved: GUI Servers browse.
- Improved: Several fixes in dubbing.
- Improved: Various vehicle/turrets optics zoom and effects changed.
Version 1.04
Highlights
- Mouse controls: Improved mouse handling and responsiveness
- Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
- Sound: Fixed speed of sound simulation and other improvements
- Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements
Engine
- New: Added mouse smoothing to game options.
- New: Enabled multiple parameters for MP missions.
- New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
- New: Command line argument -cpuCount=NNN to override cpu count detection.
- Improved: Mouse smoothing disabled for fast movement.
- Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
- Improved: Audio volume settings.
- Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
- Fixed: Autocoordination caused rudder oscillation in high speed flight.
- Fixed: Crashes in VoN when many players were speaking simultaneously.
- Fixed: Immortal freezed soldiers occured in MP.
- Fixed: Broken kill scoring in MP (two points for unit kill).
- Fixed: Input key actions are no longer active while chat mode.
- Fixed: Diag_log used with long text argument caused crash.
- Fixed: Mouse scrolling in diary.
- Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
- Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
- Fixed: Time of day synchronized on client after connection to server.
- Fixed: Speed of sound simulation.
- Fixed: Fire from rifle distort sound.
- Fixed: Crash by malformed input to a diag_log scripting function.
- Fixed: Dark muzzle flash in some of the weapon optics.
- Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
- Fixed: Players are no longer forced to reconnect after MP Load on server.
- Fixed: Bike rider can be no longer healed.
- Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
Missions
- Improved: Communication menu updated to work with the new menu systems.
- Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
- Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
- Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
- Fixed: Possible appearance of immortal non-player characters in campaign.
- Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
- Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
- Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
- Fixed: (Into the Storm) MP: Bad position of client players during converation.
- Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
- Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
- Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
- Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
- Fixed: (Manhattan) Escort chopper often shot down.
- Fixed: (Manhattan) Palyer stuck in the animation after first scene.
- Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
- Fixed: (Badlands) Non-fucntional ending in campaign scenario.
- Fixed: (Missing in Action) Redundant random sentences from Razor.
Modules
- Improved: Ambient Civilians module caused lag in MP due to window lights.
- Fixed: Undefined variables in Ambient Civilians module.
- Fixed: High Command could behave strange when someone added his own display event handler.
- Fixed: Wrong positions of objects/logics.
- Fixed: Performance problems related to Animals module in MP.
Data
- Improved: Some of the vehicle HUDs now contain missing info.
- Fixed: Alignment issues on several wrapper UI screens.
Version 1.03
Highlights
- Major AI tweaking and balancing (especially AI infantry can hear much less)
- Improved multiplayer and cooperative campaign (saving games, connection issues)
- Numerous fixes and improvements in the Harvest Red campaign
Engine
- New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
- New: command line option -showScriptErrors introduced to show errors in scripts on-screen
- New: Direct analogue throttle and brake for airplanes now available.
- New: More flexible configuration of Flares in the config (brightness, size)
- New: Mission name (with * indicated unsaved work) displayed in the mission editor
- New: Keyboard shortcuts in the mission editor
- Improved: better handling of gravitation for shots (esp. for grenades)
- Improved: Building destruction
- Improved: Better airplane HUD visibility both night and day
- Optimization: Reduced frame stutter near map borders.
- Hotfix: Players are forced to reconnect after MP Load on server.
- Fixed: no particles effect when hit object with destructNo
- Fixed: grenades may explode only on the final impact
- Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
- Fixed: missiles should pass through vegetation
- Fixed: Player connected to loaded game was sometimes frozen.
- Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
- Fixed: Possible crash with laser designator active.
- Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
- Fixed: Infinite looping of commands 'Stop' in radio.
- Fixed: Rainbow could be visible even with sun below horizon.
- Fixed: 3D Editor - civilian and resistance units did not work correctly
- Fixed: Sea surface was not rendered in NE area out of map.
- Fixed: Terrain surface was sometimes using wrong parallax map.
- Fixed: Grenade could sometimes destroy a building just by impact
- Fixed: Radio messages sometimes echoed
- Fixed: Team switch did not work when player died
- Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
- Fixed: Prevent killed AI units reporting who killed them.
- Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
- Fixed: Leaning 'limits' did not work with TrackIR
- Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
- Fixed: Problems with saving and loading games in cooperative campaign
Missions
- Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
- Improved: autosave logic to not save when it was not safe
- Improved: Eye for an Eye in Scenarios
Modules
- Fixed: Warfare fast travel on clients was not using logistic values
- Fixed: Warfare money sending
- Fixed: Warfare HQ multiple reports
- Fixed: First-Aid: Action module caused healing scripts to run twice
- Fixed: Supply drop not ending (wrong vehicle class)
- New: First-Aid modules work with respawn
- New: First-Aid ability to stop healing
- New: Added ability to add Support Requests that do not expire.
- Improved: First-Aid modules more robust and faster
- Improved: Better support for side Resistance in SOM / ACM.
Data
- Fixed: Invisible driver in UAZ (MG and GL)
- Fixed: AI soldiers were able to hear extremely well
- Fixed: various minor problems on buildings
- Fixed: rocks destruction effect changed
- Fixed: penetrability of some vegetation
- Fixed: collision geometry of A_BuildingWIP
- Fixed: react FSM core conversations
- Fixed: cargo animations in LAV25
- Fixed: indicators in Ka52 when using NVG
- Fixed: cargo animations in BTR
- Fixed: Warfare keypoint on Chernarus
Version 1.02 Updated
Highlights
- Antialiasing enabled in Video options
- Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead
Engine
- Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
- Enabled MSAA in Video options
- Fixed possible crash in Radio target reporting for NULL target
- Fixed DOF always enabled on game start.
- Added safeguard againg frequent reset into RequestFlushMemory as well.
- Improved Cannot create surface Rpt messages.
- Relaxed reset recovery conditions to that "profylactic" reset happens less often.
- HC command - enabled page selection
- Commandline parameter -netlog available in retail version again
- Editor fix: modules info serialization Fixed
- Fix: weapon fire effects in MP
Version 1.02
Highlights
- Improved AI driving skills
- Lowered enemy AI skills for regular and recruit difficulty levels
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Fixed multiplayer session NAT negotiation
- Improved game stability (various crash opportunities fixed)
- Multiple save slots supported
- Improved terrain shape beyond map borders
- Various campaign and localisation fixes and improvements
- Modules (F7) support added in the Mission Editor
Engine
- Multiple savegame positions allowed.
- Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
- Multiplayer server browser enlarged.
- Improved steering for car.
- Improved mobile artillery simulation.
- Improved terrain shape beyond map borders.
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Added UAV camera stabilization.
- Indication of player connection status in list of players (Diary).
- Possible to connect to server with template-based MP scenario.
- Repeated weapon change command fixed in radio protocol.
- Game no longer crashes when copying a linked trigger in the Mission Editor.
- Different radio notification of multiple units attacking.
- NAT negotiation issue removed (different negative sign cookie on client and server).
- Fixed possible crash after or during Get In in multiplayer.
- Improved transfer of building destruction in multiplayer.
- Fine surface information are now properly used for surface properties.
- Destroyed targets are no more massively reported after player has left the vehicle.
- Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
- VON no longer crashes the game in certain circumstances.
- AI sprinting on the spot removed if route was planned across the roof.
- Server shown as passworded in Server Browser when passworded or locked.
- Improved functionality of Get In command if player is vehicle commander.
- Swimming soldiers no longer drop inventory items.
- Swimming players cannot use Gear dialog.
- New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
- Fillrate optimization in Video Options is now defined via combo box.
- Improved light count optimization (should help performance when many distant lights are present).
- Low-frequency effect (subwoofer) improved.
Scenarios
- Added or fixed markers in pre-mission briefings in various scenarios.
- "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
- "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
- "Trial by Fire" script error fixed.
- Campaign: Time flow screen added to scenario intros.
- Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
- Campaign: Multiplayer info for all campaign scenarios added.
- Campaign: Scene-specific sound entities are deleted after end of a scene.
- "First to Fight" campaign scenario:
- Shooting range bug fixed.
- Officer's speech has titles added.
- "First to Fight" campaign scenario: O'Hara animation speed fixed.
- "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
- "Razor Two" campaign scenario:
- Mission-failed end now performs correctly.
- Razor members cannot use UAV during conversations.
- "One Week Later" campaign interlude: Conversation more logical.
- "Manhattan" campaign scenario:
- Animations of ambient people improved.
- Task waypoint for main task positioned better.
- Insurgent animations after death disabled in scene.
- Civilian woman stuck near transport prevented.
- Reinforcements navigation fixed.
- "Bitter Chill" campaign scenario:
- Conversations and broken mission flow fixed.
- Accidental death of Cpt. Shaftoe after a scene prevented.
- Improved positions of several killed unit.
- Radio chatter disabled where disturbing.
- "Badlands" campaign scenario:
- Ending and conversation flow fixes.
- Scene of talking to locals improved.
- "Dogs of War" campaign scenario:
- Insurgent leader presence now logical.
- Several story-related vehicles are now properly usable.
- Initial conversation work in multiplayer.
- "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
- AI grouping prevented in team deathmatch and deathmatch scenarios.
- Module for limiting area of operation script fixes.
- Recomposed fortifications and minor fixes in Warfare.
- First-aid module performance improvements.
- Language and gameplay fixes in multiplayer and singleplayer templates.
Art/Environment
- Changed lighting values for early morning and dusk.
- Improved wheeled vehicles turning definitions.
- Utes: Improved carrier deck collision shape and F-35B geometry.
- Gas stations on map can now refuel nearby vehicles.
- Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
- Added small signs to Chernarus map.
- Less frequent occurence of thunderbolts.
Version 1.01
Engine
- Fixed: AI sometimes did not respond
- Fixed: AI has difficulty in certain situations with path
- Improvements to the AI: Avoidance of collisions, AI Micro-communications, Suppress-Fields
- Improved: AI coordination in the fight
- Improved: Auto-Vectoring the vertical (VTOL).
- Improved Quick Start and Quick inflation country (STOL)
- Improved shooting simulation
- Improved performance in some areas
- Improved injury simulation, first aid and team change
- Enable the rollover of the MV-22
- Fixed: weapons inside of vehicles were sometimes white.
- Fixed: Several crash scenarios
- Fixed: Sometimes flickering textures
- Fixed: muzzle fire and other alpha-elements, which intersect the water surface.
- Fixed: Extended scene sequences called problems with LODs and textures show.
- Fixed: Terrain LOD produces white spots
Communications
- Improvements in the quality of radio communications
- Standardized reporting on known targets have been improved
Campaign
- Support for up to 4 players in co-op mode
- Improved scripts for stable functioning mission ends
- Various improvements in emissions and animated scenes
- Improved "StarForce" transport service (this player can better manage occasional problem regarding frozen StarForce fixed)
- Alert function for each found reference added
- Music on other bodies in the main campaign added
- Some missing audio files added
Environment
- Rendering of improved surface water
- Various minor fixes and improvements
Sound Effects
- Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness)
Control Surface
- Improved GPS support (Ctrl + right mouse when GPS is available)
- Functions without the map view (default: key J)
- List of players without the map view (default: key P)
- Improved rendering of the peripheral visual field simulation (marks on the screen, the natural boundary of the visual field is)
- Permanent Representation of the leader symbol on the screen even in normal difficulty
- Hide task pane to look in the middle of the screen to release
Models
- Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places)
- Camera position for BTR and T90 target devices fixed
- LODs of the visual aid to protect crews in vehicles wheels fixed
- Improved animation for hand-aircraft missile launchers
- Inserted at arms-aircraft missile launchers
- Fire in geometry billboard models fixed
- Changed the engine noise of tractors and buses
- Hotel Schild added
- Ruins of the administration building fixed
- Textures for G36 and a symbol of the fixed MG36
- Animation of the shooter on BRDM-ATGM fixed
- Improved model of the AK-107
- Improved map for reflections in the vicinity
- Improved the cursor A1
- Textures icon of T34 improved optics and fixed tower stabilizer added and exhaust cloud
- PostFX in optics for all Tracked2 models added
- Warfare characters fixed
- AAV-geometry (mass) fixed
- Projection of the first material used to improve meeting
- Improved Holosign own shadow of M4
- Destruction simulation with wrecks and dams on the card improves