evalObjectArgument: Difference between revisions

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(example is still to add !)
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Return argument in mission editor of a given object. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| map '''evalObjectArgument''' [object, argument] |= Syntax
|game4= arma3
|version4= 0.50


|p1= map: [[Control]] |= PARAMETER1
|gr1= Game 2 Editor


|p2= [object, argument]: [[Array]] |= PARAMETER2
|descr= Return argument in mission editor of a given object.
{{Feature|informative|Some Old Editor Command}}


|p3= |= PARAMETER3
|s1= map [[evalObjectArgument]] [object, argument]


| [[Any Value]] |= RETURNVALUE
|p1= map: [[Control]]


|p2= object: [[String]]


|x1= <code>(example)</code>|= EXAMPLE1
|p3= argument: [[String]]


____________________________________________________________________________________________
|r1= [[Anything]]


| [[setObjectArguments]] |= SEEALSO
|x1= <sqf>
// returns string "[1009.0351, 1319.4928]"
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]


| |= MPBEHAVIOUR
// returns array [1009.0351, 1319.4928]
____________________________________________________________________________________________
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]
</sqf>
 
|seealso= [[setObjectArguments]]
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:00, 16 June 2024

Hover & click on the images for description

Description

Description:
Return argument in mission editor of a given object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map evalObjectArgument [object, argument]
Parameters:
map: Control
object: String
argument: String
Return Value:
Anything

Examples

Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"] // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]

Additional Information

See also:
setObjectArguments

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note