ambient life – Talk
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| Is ambient life actually a side? In my testing, animals placed on the ambient life side are actually civilians. --[[User:Ceeeb|Ceeeb]] 06:33, 22 October 2009 (CEST) | Is ambient life actually a side? In my testing, animals placed on the ambient life side are actually civilians. --[[User:Ceeeb|Ceeeb]] 06:33, 22 October 2009 (CEST) | ||
| : Can a mod please delete this article, I can't see any evidence of such data type or command --[[User:Ceeeb|Ceeeb]] 14:48, 24 October 2009 (CEST) | : Can a mod please delete this article, I can't see any evidence of such data type or command --[[User:Ceeeb|Ceeeb]] 14:48, 24 October 2009 (CEST) | ||
| --[[User:Tom 48 97|tom_48_97]] 12:36, 8 September 2010 (CEST) | |||
| Don't know how it's coded (not searched in fact), but when you add an animal on the editor, the code is as follow: | |||
|  class Item0 | |||
|  {  | |||
|  	position[]={8060.105,296.04001,1883.0215}; | |||
|  	special="NONE"; | |||
|  	id=1; | |||
|  	side="AMBIENT LIFE"; | |||
|  	vehicle="Sheep01_EP1"; | |||
|  	skill=0.60000002; | |||
|  	text="lool"; | |||
|  }; | |||
| And when you test the side in game, it returns civ | |||
| Code used to test: | |||
| sideU0 = side u0; hint str sideU0; | |||
| == Command Does Not Exist == | |||
| Yes, the "side" field in mission.sqm says "ambient life," but this page gives the misleading impression that AMBIENT LIFE is a variable that will be recognized by the scripting language. It is not, as far as I can tell. | |||
| The example given on the main page | |||
| <code style="display: block">?((side _unit)=="AMBIENT LIFE") : hint "This is an animal !";</code> | |||
| simply does not work. It results in "generic error in expression." | |||
| To check if a unit is an animal: | |||
| <code style="display: block">_unit isKindOf "ANIMAL"</code> | |||
| I honestly think this page should be deleted or significantly modified. [[User:RKurtzDmitriyev|RKurtzDmitriyev]] 00:09, 1 February 2011 (CET) | |||
Latest revision as of 11:53, 11 January 2023
Is ambient life actually a side? In my testing, animals placed on the ambient life side are actually civilians. --Ceeeb 06:33, 22 October 2009 (CEST)
- Can a mod please delete this article, I can't see any evidence of such data type or command --Ceeeb 14:48, 24 October 2009 (CEST)
--tom_48_97 12:36, 8 September 2010 (CEST) Don't know how it's coded (not searched in fact), but when you add an animal on the editor, the code is as follow:
class Item0
{ 
	position[]={8060.105,296.04001,1883.0215};
	special="NONE";
	id=1;
	side="AMBIENT LIFE";
	vehicle="Sheep01_EP1";
	skill=0.60000002;
	text="lool";
};
And when you test the side in game, it returns civ Code used to test: sideU0 = side u0; hint str sideU0;
Command Does Not Exist
Yes, the "side" field in mission.sqm says "ambient life," but this page gives the misleading impression that AMBIENT LIFE is a variable that will be recognized by the scripting language. It is not, as far as I can tell.
The example given on the main page
?((side _unit)=="AMBIENT LIFE") : hint "This is an animal !";
simply does not work. It results in "generic error in expression."
To check if a unit is an animal:
_unit isKindOf "ANIMAL"
I honestly think this page should be deleted or significantly modified. RKurtzDmitriyev 00:09, 1 February 2011 (CET)
