Contact Reports: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ")
 
(40 intermediate revisions by 4 users not shown)
Line 1: Line 1:
This is a suggested method of reporting contacts, not a bible.
This is a suggested method of reporting contacts in MP over VOIP or a coms package such as Mumble or TeamSpeak, it is not a bible.


==Introduction==
== Introduction ==
A contact report entails "A Triple D":  
A contact report entails "A Triple D":  
* Alert  
* Alert  
Line 8: Line 8:
* Description
* Description


===Alert===
=== Alert ===
The alert or warning, which can be up to two words, the first and most important of which is '''Contact!'''
The alert or warning, which can be up to two words, the first and most important of which is '''Contact!'''  or '''Enemy!''' or '''Friendly''' or '''Unknown!''' or perhaps '''Target!''' or '''Reference'''  
It may then have modifiers such as, Audio, Flash (gun flash), Smoke, Dust (indicating vehicle movement), Enemy, Friendly, Tracks (with compass direction, eg running NNW,SSE), Trees down etc.
It may then have modifiers such as, Audio, Flash (gun flash), Smoke, Dust (indicating vehicle movement), Enemy, Friendly, Possible, Tracks (with cardinal compass direction, eg running NNW,SSE), Trees down etc.


===Direction===
'''Examples:'''
After warning your comrades you need to tell them which way to face. If you get wounded or slotted after this they at least know where to look.
 
''"Contact,Smoke; half right; near; MG "''
 
''"Unknown, Audio only; Front; 800m ish, tracked vehicle"''
 
''"Target; 275 Degrees; Elevation 0; 1500m; Tank!"''
 
''"Reference; White Barn; 270 Degrees; left of barn, fence; left end of Fence, Tank!"''
 
''"Civilan; at Cross roads; Front; 500m, On Motorbike, Possible Dicker"''
 
=== Direction ===
After warning your comrades you need to tell them which way to face. If you get wounded or slotted after this they at least know where to look. NB Remember directions are 3 dimensional so elevation may need to be included!
 
==== Look Where I am pointing! ====
Since Operation Arrowhead we now have infra red laser pointers on some infantry weapons, and IR strobes that can be thrown at targets or placed at friendly positions. If you are using NV goggles these are easily visible. Also in old fashioned ArmA you can say look where my rifle is pointing after waving it up and down in the air to attract fellow players attention or simply watch my tracer and fire on the target.
 
==== Laser designator for guided weapons ====
ArmA Also includes a laser designator for dropping bombs on or firing missiles at lazed target
   
   
====Frame of Reference====
==== Frame of Reference ====
If I call out a contact direction from London for a contact in Ireland and you are in New York and I say "Contact West" and you look west you are looking in the wrong direction. Contact reports should be given by relative direction based on a frame of reference. Either compass from your position, or that of a reference objects.
If I call out a contact direction from London for a contact in Ireland and you are in New York and I say "Contact West" and you look west you are looking in the wrong direction. Contact reports should be given by relative direction based on a frame of reference. Either compass from your position, or that of a reference objects.


=====Line of March=====
===== Line of March =====
Line of march is always your first point of reference. A groups, line of march in cardinal compass form or better in degrees or mils should always be given by team leader every time there is a major direction change. That is your first and primary reference. Ideally all waypoints and lines of march are given both at the briefing before the mission and repeated in small briefings at waypoints, rally points, LZs etc. Adding a compass baring to a WP marker on map is also useful.
Line of march (LOM) is always your first point of reference. A groups, line of march in cardinal compass form or better in degrees or mils should always be given by team leader every time there is a major direction change. That is your first and primary reference. Ideally all waypoints and lines of march are given both at the briefing before the mission and repeated in small briefings at waypoints, rally points, LZs etc. Adding a compass baring to a WP marker on map is also useful.


=====Designated Reference=====
'''Example'''
Any object can be designated to act as frame of reference, preferably reference objects should be predesignated at the initial briefing or waypoint briefing, but they can also be used to pinpoint distant contacts. When a player designates a target in this manner players receiving the contact should say "Seen!" if they can see the object visually in first/third/command view or "Negative!" if after a few seconds they cannot see the designated target or reference object. Otherwise the object should be referred to via the map and marker with the statement "Marked On Map!" and the marker description eg. "As EI x 4" (4 enemy infantry) and the player receiving the contact information should say, "Acknowledged!" or "Understood!" or "Got that!" etc. You can additionally refer to the map and place you compass on its position to get a bearing from it. Then use distance reference methods listed below for directions and distance relative to it.
''"Contact, Half Right, Audio only, Shots Fired"''


======Geographic======
"Half Right" means 45 Degrees ish right from the LOM.
 
===== Designated Reference =====
Designate a reference by stating "REFERENCE!" followed by giving a compass or cardinal direction and/or a description of the reference object such as "220 Degrees, Brown wooden barn" Any object can be designated to act as frame of reference, preferably reference objects should be predesignated at the initial briefing or waypoint briefing, but they can also be used to pinpoint distant contacts. When a player designates a target in this manner players receiving the contact should say "SEEN!" if they can see the object visually in first/third/command view or "NOT SEEN!" if after a few seconds they cannot see the designated target or reference object. Otherwise the object should be referred to via the map and marker with the statement "Marked On Map!" and the marker description eg. "As EI x 4" (4 enemy infantry) and the player receiving the contact information should say, "Acknowledged!" or "Understood!" or "Got that!" etc. Markers that are not seen need also to be pointed out with "THAT Marker NOT seen!" You can additionally refer to the map and place you compass on a marker position to get a bearing from it. Then use distance reference methods listed below for directions and distance relative to it.
 
====== Geographic ======
Any geographic point; objects such as a lone tree, sign post or power pylon, building by general type eg. church, farmhouse, office block etc, areas such as: lake, forest, town, village, or hill top, usually designated by height; can be used as a Geographic reference. You can also refer to the map and place you compass on its position to get a bearing from it.
Any geographic point; objects such as a lone tree, sign post or power pylon, building by general type eg. church, farmhouse, office block etc, areas such as: lake, forest, town, village, or hill top, usually designated by height; can be used as a Geographic reference. You can also refer to the map and place you compass on its position to get a bearing from it.


======People, Vehicles and Groups======
====== People, Vehicles and Groups ======
Any person eg. player or external group member, friend or foe, dead or alive, can be designated as an external frame of reference. Once again you can refer to the map and place your compass on its position to get a bearing from it.
Any person eg. player or external group member, friend or foe, dead or alive, can be designated as an external frame of reference. Once again you can refer to the map and place your compass on its position to get a bearing from it.


======Marker Reference======
====== Marker Reference ======
The ArmA map can be marked; the Dot is probably the most useful marker. Where assaulting a town it is useful to number each building in a quadrant with a dot marker, so that contacts can be reported quickly and so that clearing the buildings is organised, after each is cleared its dot is removed. When assaulting a particular structure; aspect faces given as colour can be useful:
The ArmA map can be marked; the Dot is probably the most useful marker. Where assaulting a town it is useful to number each building in a quadrant with a dot marker, so that contacts can be reported quickly and so that clearing the buildings is organised, after each is cleared its dot is removed.  
 
When assaulting a particular structure; aspect faces given as colour based on commander's perspective can be useful:
* Green For Front
* Green For Front
* Yellow For Back
* Yellow For Back
* Red for right
* Red for right
* Black for left
* Black for left
By doing this if one squad is assaulting from the front and others from a flank or guarding the rear. It reduces the risk of people assuming their direction of facing is the front. 


Phase Lines are also best designated by colour.
Mission Phases are also best designated by colour.


Any one of these map markers can be used as reference point.
Any one of these map markers can be used as reference point.


====Direction Reporting methods====
Coloured Markers, using the dot marker, arranged in sectors by street block, with a digit or letter placed on each building makes identifying particular buildings in a town easy. Keep the numbers small say 1 to 5. Changing colour with each city block. Eg referring to building Black 2 distinguishes the sector of the city to 4 or 5 buildings grouped together under the same colour and specifically identifies building 2.
Range to the target and threat are the key factors in choosing how to report a contact.


=====Less than 150 m Range:=====
==== Direction Reporting methods ====
Range to the target and threat are the key factors in choosing how to report a contact.
 
===== Less than 150 m Range: =====
You should use 90 Degree Arcs from line of march, it takes too long to look at the compass: and estimating the distance does not need much exactitude, you just need to say whether it is close or near.
You should use 90 Degree Arcs from line of march, it takes too long to look at the compass: and estimating the distance does not need much exactitude, you just need to say whether it is close or near.
Examples: Contact Left, Contact, Right, Contact Front, Contact Rear.  
Examples: Contact Left, Contact, Right, Contact Front, Contact Rear.  
Line 50: Line 78:
Add Near for 50 m to 100 m
Add Near for 50 m to 100 m


=====150 m to 300 m Range=====
===== 150 m to 300 m Range =====
Clock position from line of march and range to contact, it takes too long to look at the compass, but you need more accuracy of direction than a 90 Degree Arc.
Clock position from line of march and range to contact, it takes too long to look at the compass, but you need more accuracy of direction than a 90 Degree Arc.


=====300 m to 500 m Range, plus all air contacts=====  
===== 300 m to 500 m Range, plus all air contacts =====
Compass bearing, accuracy of direction is paramount at longer ranges you need reduce the area people are searching so they can get on the target as fast as possible.
Compass bearing, accuracy of direction is paramount at longer ranges you need reduce the area people are searching so they can get on the target as fast as possible.


=====500m plus=====
===== 500m plus =====
At 500 m plus compass bearing is often not sufficient so reference to external objects becomes necessary.
At 500 m plus compass bearing is often not sufficient so reference to external objects becomes necessary.


===Distance===
==== Elevation ====
As well simply giving distance to a contact, distance affects the brevity and type of direction information you give. A closer contact needs reporting quicker and because it covers a greater arc of view doe not need so much precision in its direction. Bigger threats need brevity. To judge distance at lower difficulty the space bar and mouse hover over target can be used. The map can also be used to give distance. The grid squares zoomed out are 1000m Zoomed in the are 100m. Several weapons such as sniper rifles, AFV guns and AT launchers have sights designed so they can be used to estimate range. There is also a laser designator that has a ranging system.
Elevation is relative to your reference point, usually your self, and can be positive for above you and negative for below you. Elevation can be estimated by experience and referring to the height of map and clutter features, each single story of flat roofed building is about 15 feet or 3m in height.
 
'''Example''':
 
''Contact; 220 degrees, elevation Minus 300m, Distance 1200m, opposite side of the valley, left of the large rock outcrop, right of the lone pine tree; Infantry Squad''
 
''Contact; Half Left, Third Floor; 50m; Large Window, Rifle Muzle.''
 
=== Distance ===
As well simply giving distance to a contact, distance affects the brevity and type of direction information you give. A closer contact needs reporting quicker and because it covers a greater arc of view does not need so much precision in its direction. Bigger threats need brevity. To judge distance at lower difficulty, the space bar and mouse hover over target can be used. The map can also be used to give distance. The grid squares zoomed out are 1000m Zoomed in they are 100m. Several weapons such as sniper rifles, AFV guns and AT launchers have sights designed so they can be used to estimate range. There are also a laser designators for both infantry and vehicles that have a ranging system.
 
=== Description ===
This tells you what the contact is: Armor, Infantry, Vehicle, Bunker, Aircraft, Entrenchment etc.
 
Size and threat: So weapon of the unit and their numbers is important: Soldier, RPG, MG, sniper; Fire Team, Squad, Platoon, Company. 
 
What the enemy is doing eg. Moving left to right, right to left, advancing, retreating.
 
State of awareness of the enemy is useful: Aware, Unaware, Cautious, At Ease, Firing on... etc.
 
What you are doing about the contact eg. I am: Observing, supressing etc.


===Description===
Example ''"Infantry squad times 6 with RPGs and Rifles, moving left to right, unaware, am observing."''
This tells you what the contact is: Armor, Infantry, Vehicle, Bunker, Aircraft, Entrenchment etc. Size and weapon of the unit is also important: Soldier, RPG, MG, sniper; Fire Team, Squad, Platoon, Company. What you are doing about the contact eg. Observing. What the enemy is doing eg. State of awareness of the enemy useful: Aware, Unaware, Cautious, At Ease, Firing on... etc.


===Use the Map!===
=== Use the Map! ===
In ArmA, if you have the interactive map, use it! Mark your contact on the map use the dot, it is the smallest marker, then add an intials based description; so the T for tank, I for infantry, V for vehicle and a number for the number of units eg. "I-8" would mean an infantry contact of 8 soldiers.
In ArmA, if you have the interactive map, use it! Mark your contact on the map use the dot, it is the smallest marker, then add an initials and number based description; so the T for tank, I for infantry, V for vehicle and a number for the number of units:
e.g. "I-8" would mean an infantry contact of 8 soldiers.


Back to [[Multiplayer Hints and Tips]]<br>
[[Category:Battle Tactics]]
Back to [[Battle Drills]]

Latest revision as of 18:58, 31 January 2021

This is a suggested method of reporting contacts in MP over VOIP or a coms package such as Mumble or TeamSpeak, it is not a bible.

Introduction

A contact report entails "A Triple D":

  • Alert
  • Direction
  • Distance
  • Description

Alert

The alert or warning, which can be up to two words, the first and most important of which is Contact! or Enemy! or Friendly or Unknown! or perhaps Target! or Reference It may then have modifiers such as, Audio, Flash (gun flash), Smoke, Dust (indicating vehicle movement), Enemy, Friendly, Possible, Tracks (with cardinal compass direction, eg running NNW,SSE), Trees down etc.

Examples:

"Contact,Smoke; half right; near; MG "

"Unknown, Audio only; Front; 800m ish, tracked vehicle"

"Target; 275 Degrees; Elevation 0; 1500m; Tank!"

"Reference; White Barn; 270 Degrees; left of barn, fence; left end of Fence, Tank!"

"Civilan; at Cross roads; Front; 500m, On Motorbike, Possible Dicker"

Direction

After warning your comrades you need to tell them which way to face. If you get wounded or slotted after this they at least know where to look. NB Remember directions are 3 dimensional so elevation may need to be included!

Look Where I am pointing!

Since Operation Arrowhead we now have infra red laser pointers on some infantry weapons, and IR strobes that can be thrown at targets or placed at friendly positions. If you are using NV goggles these are easily visible. Also in old fashioned ArmA you can say look where my rifle is pointing after waving it up and down in the air to attract fellow players attention or simply watch my tracer and fire on the target.

Laser designator for guided weapons

ArmA Also includes a laser designator for dropping bombs on or firing missiles at lazed target

Frame of Reference

If I call out a contact direction from London for a contact in Ireland and you are in New York and I say "Contact West" and you look west you are looking in the wrong direction. Contact reports should be given by relative direction based on a frame of reference. Either compass from your position, or that of a reference objects.

Line of March

Line of march (LOM) is always your first point of reference. A groups, line of march in cardinal compass form or better in degrees or mils should always be given by team leader every time there is a major direction change. That is your first and primary reference. Ideally all waypoints and lines of march are given both at the briefing before the mission and repeated in small briefings at waypoints, rally points, LZs etc. Adding a compass baring to a WP marker on map is also useful.

Example "Contact, Half Right, Audio only, Shots Fired"

"Half Right" means 45 Degrees ish right from the LOM.

Designated Reference

Designate a reference by stating "REFERENCE!" followed by giving a compass or cardinal direction and/or a description of the reference object such as "220 Degrees, Brown wooden barn" Any object can be designated to act as frame of reference, preferably reference objects should be predesignated at the initial briefing or waypoint briefing, but they can also be used to pinpoint distant contacts. When a player designates a target in this manner players receiving the contact should say "SEEN!" if they can see the object visually in first/third/command view or "NOT SEEN!" if after a few seconds they cannot see the designated target or reference object. Otherwise the object should be referred to via the map and marker with the statement "Marked On Map!" and the marker description eg. "As EI x 4" (4 enemy infantry) and the player receiving the contact information should say, "Acknowledged!" or "Understood!" or "Got that!" etc. Markers that are not seen need also to be pointed out with "THAT Marker NOT seen!" You can additionally refer to the map and place you compass on a marker position to get a bearing from it. Then use distance reference methods listed below for directions and distance relative to it.

Geographic

Any geographic point; objects such as a lone tree, sign post or power pylon, building by general type eg. church, farmhouse, office block etc, areas such as: lake, forest, town, village, or hill top, usually designated by height; can be used as a Geographic reference. You can also refer to the map and place you compass on its position to get a bearing from it.

People, Vehicles and Groups

Any person eg. player or external group member, friend or foe, dead or alive, can be designated as an external frame of reference. Once again you can refer to the map and place your compass on its position to get a bearing from it.

Marker Reference

The ArmA map can be marked; the Dot is probably the most useful marker. Where assaulting a town it is useful to number each building in a quadrant with a dot marker, so that contacts can be reported quickly and so that clearing the buildings is organised, after each is cleared its dot is removed.

When assaulting a particular structure; aspect faces given as colour based on commander's perspective can be useful:

  • Green For Front
  • Yellow For Back
  • Red for right
  • Black for left

By doing this if one squad is assaulting from the front and others from a flank or guarding the rear. It reduces the risk of people assuming their direction of facing is the front.

Mission Phases are also best designated by colour.

Any one of these map markers can be used as reference point.

Coloured Markers, using the dot marker, arranged in sectors by street block, with a digit or letter placed on each building makes identifying particular buildings in a town easy. Keep the numbers small say 1 to 5. Changing colour with each city block. Eg referring to building Black 2 distinguishes the sector of the city to 4 or 5 buildings grouped together under the same colour and specifically identifies building 2.

Direction Reporting methods

Range to the target and threat are the key factors in choosing how to report a contact.

Less than 150 m Range:

You should use 90 Degree Arcs from line of march, it takes too long to look at the compass: and estimating the distance does not need much exactitude, you just need to say whether it is close or near. Examples: Contact Left, Contact, Right, Contact Front, Contact Rear. Add Close, for less than 50 m Add Near for 50 m to 100 m

150 m to 300 m Range

Clock position from line of march and range to contact, it takes too long to look at the compass, but you need more accuracy of direction than a 90 Degree Arc.

300 m to 500 m Range, plus all air contacts

Compass bearing, accuracy of direction is paramount at longer ranges you need reduce the area people are searching so they can get on the target as fast as possible.

500m plus

At 500 m plus compass bearing is often not sufficient so reference to external objects becomes necessary.

Elevation

Elevation is relative to your reference point, usually your self, and can be positive for above you and negative for below you. Elevation can be estimated by experience and referring to the height of map and clutter features, each single story of flat roofed building is about 15 feet or 3m in height.

Example:

Contact; 220 degrees, elevation Minus 300m, Distance 1200m, opposite side of the valley, left of the large rock outcrop, right of the lone pine tree; Infantry Squad

Contact; Half Left, Third Floor; 50m; Large Window, Rifle Muzle.

Distance

As well simply giving distance to a contact, distance affects the brevity and type of direction information you give. A closer contact needs reporting quicker and because it covers a greater arc of view does not need so much precision in its direction. Bigger threats need brevity. To judge distance at lower difficulty, the space bar and mouse hover over target can be used. The map can also be used to give distance. The grid squares zoomed out are 1000m Zoomed in they are 100m. Several weapons such as sniper rifles, AFV guns and AT launchers have sights designed so they can be used to estimate range. There are also a laser designators for both infantry and vehicles that have a ranging system.

Description

This tells you what the contact is: Armor, Infantry, Vehicle, Bunker, Aircraft, Entrenchment etc.

Size and threat: So weapon of the unit and their numbers is important: Soldier, RPG, MG, sniper; Fire Team, Squad, Platoon, Company.

What the enemy is doing eg. Moving left to right, right to left, advancing, retreating.

State of awareness of the enemy is useful: Aware, Unaware, Cautious, At Ease, Firing on... etc.

What you are doing about the contact eg. I am: Observing, supressing etc.

Example "Infantry squad times 6 with RPGs and Rifles, moving left to right, unaware, am observing."

Use the Map!

In ArmA, if you have the interactive map, use it! Mark your contact on the map use the dot, it is the smallest marker, then add an initials and number based description; so the T for tank, I for infantry, V for vehicle and a number for the number of units: e.g. "I-8" would mean an infantry contact of 8 soldiers.